LordMatrix said:
I understand where your coming from with cheesy characters because that little girl and the chick with wings really weren't nessesary. My biggest gripe with IU is how terrible the game was at hinting at where you had to go. I would have never beat that game if it wasn't for asking around in game forums for help. It was just to vague when it came to helping the player figure out where they had to go next. I never had as much trouble with a game as I had with IU in years. Another issue is that they simply had WAY too many characters so many in fact that there were only a small handful you actually ended up caring one iota about by the time you reached the finale. I still enjoyed it but too me the game was too broken to even be anywhere near the same ball park as SO:TLH. To me SO: TLH is right up there with ToV and Lost Odyssey. I will respect your opinion as you respected mine. Glad to see you getting into RPG this gen. As far as jrpg are concerned I tried getting into them on PS2 but until I gave them another go on X360 they didn't become one of my favorite types of games. I did like FF7 back in the day but nothing else really hit the spot until X360 jrpg started rolling in for me. |
Totally agree with you on IU not telling you where you need to go. I just finished a part where I was supposed to rest at the inn before the next day's events (a totally cliche thing to have to do in an RPG). The game wouldn't let me rest anywhere because I was apparently supposed to go find every member of my party in the town, wherever they happened to wander off to, and have a conversation with each one of them. THEN the game let me rest and start the next part of the story. While I don't mind a little challenge, I'd rather it come at important times in the game, not mundane parts like when the game is forcing you to rest.