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Forums - Nintendo - Nintendo: Drpping Virtual Console support because of Wiiware....

how in the world. Who keeps buying wii ware games? Not many people I know buy them. Mostly virtual console



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ameratsu said:

confirmed as true - http://supergameawesome.blogspot.com/2009/07/nintendo-of-america-email.html

i loled.



Monster Hunter: pissing me off since 2010.

Seeing how there's a good chance that this is BS, I hereby retract my scathing, knee-jerk remark aimed at Nintendo.

But I still want Contra, dammit.



ameratsu said:

confirmed as true - http://supergameawesome.blogspot.com/2009/07/nintendo-of-america-email.html

nice find.




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That's because the average Wii owner is more interested in buying some stupid mini golf game on WiiWare than a classic 8 or 16 bit title. There's only so many old-school gamers, and only popular, well known titles sell well (just as they did back in the day).

It also doesn't help that the Virtual Console has been flooded with yesteryear's shovelware... I think we already have the entire TG-16 library with the exception of some of the Turbo CD titles. There hasn't been a notable VC release since Majora's Mask, and before that I can't even remember the last big game. These days, the VC is known more for is glaring lack of major and quality titles from the 8, 16, and 64 bit eras... it's almost a joke when we do get an addition to the VC library!



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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alfredofroylan said:

It's make more moneyz......

"We understand your concern about the lack of service on the VC as of late. Due to sales numbers being far greater recently on Wiiware than on Virtual Console, we have decided to steer in the direction of WiiWare. Also, we in America have NO plans to update the Internet Channel or the Nintendo Channel. We hope you understand”

http://gamebag.wordpress.com/2009/07/25/email-response-from-nintendo-of-america/

Really? I mean it's really more profitable to make new games than adding old games to the catalog?

It has nothing to do with how the VC is selling/isn't selling and everything to do with the finite resources of their customers.

Since the consumer only has so many dollars to spend on games in any given month between VC, WiiWare and disc-based games, Nintendo is constricting the supply of VC titles in the hopes of driving people more towards WiiWare for a few a reasons:

1. They need to grow this side of their business to be more competitive with XBLA's original content considering that, despite having a much, much larger userbase, they generally probably don't sell nearly as many games, per capita. (One way to get more people to connect online is to have compelling content to draw them there and new content is far more likely to achieve this than classic games.)

2.  To grow it as noted above, they need to attract more and better devs to the WiiWare biz and can best do so by showing them sales growth in WW releases, even if it costs them absolute sales by holding back on VC titles.

3.  As several people on this thread have already demonstrated, VC sales are taking away from potential WiiWare sales since people are buying a lot more VC games than WW games so, at least for the core gamer, they are losing WW sales to VC. (Granted, this does not mean that because people aren't going to be able to buy new VC games that they'll automatically gravitate towards WiiWare but it can't hurt as now, instead of buying Earthworm Jim 2, they might buy Ant Nation instead.)

All that said, this is of course speculation on my part (I do not have any special information) but I've worked in this biz long enough to learn how to decode PR-speak and that's what this sounds like to me.




My rep just laughed when I asked him about the alleged email. Complete BS from the first letter to the last letter.



Also, that supergameawesome rebuttal was fantastic.



The rEVOLution is not being televised

NightDragon83 said:
That's because the average Wii owner is more interested in buying some stupid mini golf game on WiiWare than a classic 8 or 16 bit title. There's only so many old-school gamers, and only popular, well known titles sell well (just as they did back in the day).

It also doesn't help that the Virtual Console has been flooded with yesteryear's shovelware... I think we already have the entire TG-16 library with the exception of some of the Turbo CD titles. There hasn't been a notable VC release since Majora's Mask, and before that I can't even remember the last big game. These days, the VC is known more for is glaring lack of major and quality titles from the 8, 16, and 64 bit eras... it's almost a joke when we do get an addition to the VC library!


Some people actually prefer a mini golf game rather than a classic 8 bit or 16 bit game. What's so bad about having an opinion?

VC flooded with yesteryear's shovelware? Do you even know what the term shovelware means? Last time I checked, shovelware applies to games in which the developers don't even care about the quality of the game & they just make that game to get some quick money. Not all bad games are shovelware.

Would you consider these games shovelware?:

Air Zonk & Super Air Zonk: Rockabilly Paradise

Samurai Shodown II

Fatal Fury 2

Genghis Khan II

Lords of Thunder

Fantasy Zone I & II

MUSHA Aleste

Pulseman

The Last Ninja

Nobunaga's Ambition

& much much more.

Lastly, do you mean the TG-16's library as in just the library of TG-16/PC Engine games that're originally released outside of Japan or do you mean both the TG-16's & the PC Engine's JPN only library?

 



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TruckOSaurus said:
I hope this is fake or that it came from a customer support agent on acid.

I think Nintendo uses alot of acid actually.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

I don't know weather this is 100% true or not, but Knowing Nintnedo, if it's not profitable, then it's worth not doing type philosophy....so this move by them wouldn't surprise me at all.

Also, they don't say out right they are dropping it, but rather are indirectly saying it, otherwise he would of reaffirmed that continued support will happen down the road even if it's just a possibility.