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Forums - Sony - Ratchet & Clank Future: A Crack in Time preview from IGN

IGN

July 22, 2009 - Ratchet and Clank Future: A Crack in Time has my attention. That might not sound too surprising -- for seven years the Lombax and his robot sidekick have been tearing up Sony consoles and making fans all over the world -- but for some reason the duo's first outing on the PlayStation 3 didn't click with me. It kind of felt like well-worn territory and just didn't get me excited to play.

A Crack in Time doesn't seem like it'll have that problem. We've seen the eye-catching Ratchet battles before with their rich, vibrant colors and frantic action segments, and if that wasn't enough, tonight I got to play some of the brand new Clank parts. If Ratchet's segments test your trigger finger, Clank's going to tax you noggin.

He's pretty fly for a silver guy.

As I'm sure you know, A Crack in Time opens with Clank still robot-napped by the Zoni, the blue-eyed race that stole the sidekick away in Ratchet and Clank Future: Tools of Destruction. Now, the ghostly robots are keeping Clank in the Great Clock, a device out in space that has a say in the universe's internal clock. Stranded here, Clank has befriended a robot named Sigmund and is learning the ways of the Chronoscepter. This silver scepter with a crazy top gives Clank the ability to hurl bubbles that slow down time for everything inside the now present sphere. Want to bring a group of enemies to a crawl or slowdown a deathtrap? Then, you're going to make fast friends with the Chronoscepter.

This new device was key to solving the puzzles Sony dropped in my lap this evening. See, whereas the Ratchet stuff is your typical blasting and platforming, Clank's missions are going to challenge you to solve more and more complex, time-based riddles. For this demo, Sigmund introduced Clank and I to Time Pads. A blue pad and a green pad, these devices record your movements for about a minute or until you tell them to stop and then replay the recordings so that a Clank ghost runs out and does whatever you just did.

Confused?

The first example was simple enough. I had the time pads at my feet, a red button in the center of the room, and a closed door at the other end. When Clank stepped on the red button, the door would open, but it would slam shut as soon as he stepped off of it. So, I stepped onto the blue pad, began recording -- which tossed the red dot and "REC" on the screen that you'd expect to find on your camcorder -- and ran to the red button. I stopped the recording, walked to the green pad, and began recording again. The blue ghost took off to the red button, I ran to the door, the ghost hit the red button, and I walked through the now open door to the other side.

Sounds easy, right? Well, the first couple of times were, but then the game started tossing in spinning, electrified deathtraps where Clank had to run out and hurl a ball of Chronoscepter stopping power. The ghost does the exact same thing so that the second Clank could run out, stand on the no-longer-electrified platform, and deactivate the next one. Somewhere in there was a red button to activate, but the final puzzle broke my head and I can't seem to recall where the red button in this puzzle was.

See, the last puzzle was a noodle-scratcher. I'm sure some kids are wired for this stuff, but it took PlayStation Blog guru Jeff Rubenstein and I a few cracks to figure out what we had to have shiny Clank do. We had to get a ghost up a moving platform and over to a button while we stood on a button and then toss a time ball on some spinning stuff but make sure we were standing on the button so the ghost got up there without falling but still move forward -- BRAIN ANEURYSM.

My brain hurts!

Yeah, it was a noodle-scratcher. Of course, when we got it, it was one of those "Oh, duh" moments, but it still felt excellent to pull it off. If A Crack in Time can keep that type of engaging, exciting puzzle play going throughout the game, I'm sold. That was fun, the game featured a lot of visual detail and looked great, and who doesn't love a Ratchet and Clank game? Sony even showed off the latest weapon -- which was the one winner out of the 1,000 fan entries -- called "The Spiral of Death." This purple gun fires off buzzsaw blades made of blue energy that cut through the ground, toss enemies into the air, and return to Ratchet like a yo-yo.

Yeah, Ratchet and Clank Future: A Crack in Time has my attention, and it should have yours as well.







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This looks as good as a disney animation film!

Wow, on my radar now!



Been waiting for more news on this game, it looks brilliant, almost as good as a Pixar movie. Looks like another first day buy



I have high hopes for this. ToD I felt was a little weak in the story/villian department. The feeling I had was that a lot of time/effort was put into getting an HD engine, etc. rather than pushing the series, and a few neat weapons aside ToD actually had less content that many PS2 outings, with MP gone, few mini-games, etc.

But I feel this time around, with the engine essentially there just being polished, the focus will be on content.

Any word on whether MP returns? It was a lot of fun on PS2 (if hardly used by many) and I think would work very well on PS3 / PSN now.



Try to be reasonable... its easier than you think...

wow, toooo much improvement over the E3 footage.
that was fast.



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ratchet & clank vs Wall E lol



Those graphics are amazing, the Clank challenges have been improved, and it's REALLY starting to look like an R&C game now. Hooray!



(Former) Lead Moderator and (Eternal) VGC Detective

The puzzles sound awesome. I am really excited about this game now. xD



I'll get it when it's cheap.



4 ≈ One

WOW.

An enormous graphical jump. wow. Anyway, the game will rule, it's Insomniac.