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Forums - Nintendo Discussion - Shin Megami Tensei: Strange Journey revealed for Nintendo DS

Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

I'll drink to that.



Now Playing: The Witcher (PC)

Consoles Owned: NES, SNES, N64, PS1, PS2, Wii, Xbox 360, Game Boy, DS

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Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

No GBA? How can you live without Golden Sun?



Hisiru said:
Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

No GBA? How can you live without Golden Sun?

Haha, that's pretty much correct... I didn't mention it because I didn't play many games on it tbh... I only own FF VI Advance and Tales of Phantasia... and didn't emu much either.

I should get more GBA games, but first, I need moneyz.



Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

I agree, but DS is a little light when it comes to features. I mean, most of the best RPGs don't even use a stylus (which is an example of the DS install base being a factor as they could easily be on PSP), scenery and images are reused to the point a mundanity, and there is just a general feeling of limitation for the console. Don't get me wrong, there are some great games on it, but I am still amped as ever for new persona on PStriple, and other godly games like ff13 and versus. They just give me all the same features of the DS games and none of the negatives.

To any noobs who don't know, I play my DS almost constantly when away from home. It is one of my top 3 consoles of all time, just ahead of SNES and just short of ps2. It's just that a lot of games really remind me of what they could have been..



theprof00 said:
Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

I agree, but DS is a little light when it comes to features. I mean, most of the best RPGs don't even use a stylus (which is an example of the DS install base being a factor as they could easily be on PSP), scenery and images are reused to the point a mundanity, and there is just a general feeling of limitation for the console. Don't get me wrong, there are some great games on it, but I am still amped as ever for new persona on PStriple, and other godly games like ff13 and versus. They just give me all the same features of the DS games and none of the negatives.

To any noobs who don't know, I play my DS almost constantly when away from home. It is one of my top 3 consoles of all time, just ahead of SNES and just short of ps2. It's just that a lot of games really remind me of what they could have been..

Buy Knights in the Nightmare ;)



     

 

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Traditional RPG gene especially don't need the stylus but the second screen is awesome.
All the info you need in front of you and not interrupt the battle screen at all.

Casting magic that requires you to draw symbols though, could be hit or miss. I personally don't like that since I prefer a quick button.



theprof00 said:
Xen said:
Aiemond said:
Soriku said:

From GAF:

Producer/Original Concept/Character and Devil Design: KANEKO THE DEVIL PAINTER

Director: Eiji Ishida (Chief Designer for SMT3/Raidou/Raidou2)

Scenario: Shogo Isogai (SMT2/SMTif/DevilSummoner/SoulHackers/SMT3/Raidou/Trauma series)

Composer: MEGURO THE COMPOSER OF GOODNESS

It's official: anyone now trying to bash this game needs their SMT license revoked. This game is going to be godly.

 

As for what it is, amost no games in Japan get SMT in their names, that is a western thing. I think SMT, SMT2, SMT3 and If were the only ones to do so. I think this, plus the old school mainline style makes it seem like it may be the true smt4. Question is, how long into the game is it till the world ends?

 

Also, this again confirms that DS is the rpg system. Japan has embraced it and everyone needs to finally accept the truth. Stop trying to predict PS360 everytime atlus teaser comes out, they canned p4 on HD for a reason.

Definetely.

I don't really care about RPG's on the PS3 now - mainly because DS/PS2/PS1/SNES and soon PSP provide me with the same experience... who gives a shit about graphics when you have all this gameplay shoved in... with Shoji Meguro as the icing on the demon cake.

I agree, but DS is a little light when it comes to features. I mean, most of the best RPGs don't even use a stylus (which is an example of the DS install base being a factor as they could easily be on PSP), scenery and images are reused to the point a mundanity, and there is just a general feeling of limitation for the console. Don't get me wrong, there are some great games on it, but I am still amped as ever for new persona on PStriple, and other godly games like ff13 and versus. They just give me all the same features of the DS games and none of the negatives.

To any noobs who don't know, I play my DS almost constantly when away from home. It is one of my top 3 consoles of all time, just ahead of SNES and just short of ps2. It's just that a lot of games really remind me of what they could have been..

HD Development costs. It's almost only SE that can carry such dev costs and stay in the black.

For a small company like Atlus to develop for HD consoles is not just a shot in the foot, but a whole machinegun clip.



Shin Megami Tensei placed in the milking machine confirmed.



@Daz, I should buy Knights in the Nightmare?

@Xen
Hey, wii games are pretty cheap yaknow. What devs need to realize is that wii games are often "good enough" in terms of graphics. All they need is a longer storyline, and more characters, features, and areas. I think devs spend way too much money on improving artwork and graphics when all they really need is just more. Devs though seem to think that if a game isn't going to have the best graphics, it should go to wii. At least that's what I think.



Words Of Wisdom said:
Shin Megami Tensei placed in the milking machine confirmed.

Yeah. Best milk. Ever.

@theprof: Wii's good too, but I'm not the dev to know why they prefer DS... Wii's got a pretty big userbase... now that I think of it, I dunno why not Wii... ToS2 did very well, after all. A JRPG suerbase exists...