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Forums - Microsoft - Microsoft against indie games. Locks them out in favour of major publishers

Zizzla_Rachet said:
I thought MS was Rebranding the Community games to Indie Games....Is that not actually even more chance for recognition?

Only if they do some serious work to get Community/Indie Games out of the ghetto. There are a few really cool games on the service, but 95% of it is utter shit.

On the other hand, they're locking the number of indie games at 35/year? And this is supposed to be shutting the indie devs out? I am fairly certain that XBLA has not gotten 35 indie games in any single year so far, so I really don't get what the stink is.



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halil23 said:
*looks at my sig* ahhh another plus reasons.

Anyway, wonder if Nintendo & Sony has similar limits? (I doubt though)



I don't know about Sony, but Nintendo isn't selling you the dev kit unless you have a office address, so it's kind of yes and no.

Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

Most of the community games and arcade games are terrible.



 

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I think the argument of the developers is, "We want to make shit games and MS should put up any crap we develop. MS is totally screwing us by only putting higher quality games."



I don't see why these complainers can't merely jump into the Community games section. If the release is very good, it will get bumped up to the most popular, and it will garner more attention and sales that way, so next release MS may be more willing to allow their big project into XBLA itself. It's called earning their place, and yes it may take a release or two to get to hang with the big boy publishers. This is why they created XNA in the first place, so indy studios had their own avenue to get noticed and not have to compete against what would likely be bigger, more robust, and more marketable releases from third party developers and MS themselves. Do these guys really want to compete against Marvel vs. Capcom 2, Battlefield 1943 and Shadow Complex? They'll get swallowed.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



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I have to agree with the smaller developers that are complaining. Major third-parties and well established studios do seem to be taking over XBLA.



^ Thats because they're content is the best. We want the best right?



 

Graves said:
I think the argument of the developers is, "We want to make shit games and MS should put up any crap we develop. MS is totally screwing us by only putting higher quality games."

hahahah funny



Legend11 said:
I have to agree with the smaller developers that are complaining. Major third-parties and well established studios do seem to be taking over XBLA.

This comment seems to be the equivalent of saying original projects are getting thrown out of the Wii's Virtual Console when everyone knows that's because WiiWare exists. If the Community Games section didn't exist I could see your point, but that is precisely why it was created, so indy developers had their own section of the Marketplace to compete in. Considering how much further the XNA devs have gone away from the traditional arcade nature of XBLA, it's actually very fitting. Microsoft wants to make sure the "Arcade" in the name means something, and all former arcade games are owned by major third party publishers.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.



Onyxmeth said:

I don't see why these complainers can't merely jump into the Community games section. If the release is very good, it will get bumped up to the most popular, and it will garner more attention and sales that way, so next release MS may be more willing to allow their big project into XBLA itself. It's called earning their place, and yes it may take a release or two to get to hang with the big boy publishers. This is why they created XNA in the first place, so indy studios had their own avenue to get noticed and not have to compete against what would likely be bigger, more robust, and more marketable releases from third party developers and MS themselves. Do these guys really want to compete against Marvel vs. Capcom 2, Battlefield 1943 and Shadow Complex? They'll get swallowed.

The Community games section is for hobbyists and amateur devs, it is not for proffessional developers nor is a place to make money. We are talking about real developers that are in a small, indie team and that get paid like any dev from a big studio. Indie devs are the people that Audiosurf, or Mount & Blade, or Zeno Clash, etc...

Indie developers have been the ones that have done original things, and spurred a tremendous amount of creativity that we stopped seeing in big studios and publishers. What Microsoft is doing is take from indie devs and give to the big publishers, in order to satisfy the publishers, but it will hurt the ones that need support the most.

I mean, publishers are releasing remakes that don't even add anything to the experience, games that have no originality. Hell, maybe Audiosurf or Zeno Clash will never come to the Xbox 360 because of them.