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Forums - Nintendo Discussion - The Wii wil never get the kind of third party support that the PS2 had.

The Wii will never get the kind of third party support that the PS2 had because...................................

........................the market has grown and changed

end of

btw Samus ^ - you are spot on - pointless discussion



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Its very simple really for third parties:

If a game is going to sell 5 million units, it is best to put it on 360/PS3. Even if costs $30 million to make, and $ 5 million to advertise. A non-liscense based game will get $35 out of $60 roughly. 5m * $35 = 175m - $35m = $140m profit. Something like Mario & Sonic would be $22 out of $50 * 6m on Wii against maybe 12 million development costs... only $120m profit .

If a game is going to sell 2 million units and cost 35 million, it should still be on 360/PS3...  $35 * 2m = $70m - $35m = $35m.

A high profile game selling 2m on Wii, with development costs of 10 million, and ads at 5m... $22 * 2m = $42m - $12m = $30m

There is less risk for losing a huge amount of capital on Wii (no $20-$30m game dev costs), and less risk for breakout success on Wii as well. But Wii is a great platform if your one of the many developers who can make a game which costs $5m and needs to sell only a couple hundred thousand units.

It goes like this roughly -

0-100k: Probably not profitable anywhere

100k-150k: Usually Profitable on DS, occassionally profitable on PSP/PS2, in rare cases profitable on Wii

150k-200k: Profitable on DS, usually profitable on PSP, sometimes profitable on Wii/PS2

200k-275k - Profitable on DS, PSP, usually profitable on Wii/PS2, in rare case profitable on 360/PS3

275k-350k - Profitable on DS, PSP, Wii, PS2, sometimes profitable on PS3/360. DS sweet spot ($15 * 315k = $4.7m - $1.5m costs = $3.2m profit. PS3/360 - $35 * 315k = $11m - $10m = $1m.  Wii - $22 * 315k = $6.9m - $4m = $2.9m)

350k-650k - Wii/DS sweet spot (500k * $22 = $11m - $5m avg costs = $6m Profit), PS3/360...not so much (500k * $35 = $17.5m - $15m = $2.5m Profit) DS  (500k * $15 = $7.5m - $1.8m = 5.8m profit)

650k - 1350k - Wii - (1m * $22 = $22m - $6m avg costs = $16m Profit), PS3/360 ($1m * $35 = $35m - $20m = $15m profit), DS (1m * $15 = $15m - $2m = $13m profit)

1350k-1650k - Wii (1.5m * $22 = $33m - $8m avg costs = $25m profit), PS3/360 (1.5m * $35 = $52.5m - $22.5m = $30m profit), DS (1.5m * $15 = $22.5m - $2.5m = $20m profit)

Essentially, above about 1m units it just makes more sense to make more titles for PS3/360 on average. DS/Wii allow developers to be profitable at higher thresholds at lower sales levels, while PS3/360 allow developers to be profitable at higher thresholds at higher levels. But with Wii/DS you still make alot if your game sells 1m, 3m, 5m copies. For PS3/360 you can't make money below 275k 90% of the time, and in many cases it makes more sense to develop a title for Wii/DS until you know it will hit 1m. So for Wii you can make money from 175k (if your real stingy as a developer) upwards, DS up from 100k. But in most cases its probably 100k/250k/400k as the magic numbers.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Dragon Quest and Monster Hunter say Hi!



Dno said:
Samus Aran said:
It's kinda funny how everybody talks about wii being the worst in selling software, but it sells the most software and has about the same attach ratio then other consoles and the bigger your userbase the smaller your attach ratio. Just look at ps2.
Pointless discussion is pointless discussion. I don't see the ps3 selling much software either tbh, how many 5million sellers does that console already have? 1? How many 1million sellers? A lot less then the wii, I'll tell you that.

Conclusion: All consoles are domed, who gives a fuck anymore.


Well 1st off no one said wii is the worst just that wii is not the end all be all of 3rd party sales.

of course the wii sales the most as its user base is almost 50% of the gen. (mostly nintendo titles tho wii fit, mario kart, zelda, wii play, wii sports etc)

how many 5 million sellers on wii are not nintendo? none (you can argue mario and sonic but omg mario is in it.... lol)

No console is doomed notyet anyway


How many million sellers aren't third party on the ps3? What difference does it make if its a first party title or not?



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Samus Aran said:
It's kinda funny how everybody talks about wii being the worst in selling software, but it sells the most software and has about the same attach ratio then other consoles and the bigger your userbase the smaller your attach ratio. Just look at ps2.
Pointless discussion is pointless discussion. I don't see the ps3 selling much software either tbh, how many 5million sellers does that console already have? 1? How many 1million sellers? A lot less then the wii, I'll tell you that.

Conclusion: All consoles are domed, who gives a fuck anymore.

To find your answer, go see my Million Seller Games Thread :

http://www.vgchartz.com/forum/thread.php?id=72301&page=1

:P

 



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@Dno: Whoa. That was by far the most ignorant post towards Unreal Tournament and Unreal engines. Epics bread and butter product is its games engines and games tend to be only tech demos about what you can do with the engine.

Why the publishers are using the hit driven model? As far as i can see, it's not viable model. Could the publishers want to raise the cost of entry to eliminate competition?

And, Wii released november 2006, that makes it 2 years and 9 nine months old. And that's a fact, not 3-4 years.

The devs are saying it's hard to make Wii games because they can't just rely on graphical upgrade what they can do with PS360, they need to make the game itself good.

@Ail: Yes, they need the type of games. But that's not different from last gen. And, EA doesn't need to create that huge revenue, if it can turn them into more profit. If they can't do it with the current model, EA is forced to sack staff anyway.

Why multi-million selling 3rd party games isn't easy to come up with, especially on Wii? We have lots of 1st party examples already and 3rd party games aswell.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Dno: Whoa. That was by far the most ignorant post towards Unreal Tournament and Unreal engines. Epics bread and butter product is its games engines and games tend to be only tech demos about what you can do with the engine.

Why the publishers are using the hit driven model? As far as i can see, it's not viable model. Could the publishers want to raise the cost of entry to eliminate competition?

And, Wii released november 2006, that makes it 2 years and 9 nine months old. And that's a fact, not 3-4 years.

The devs are saying it's hard to make Wii games because they can't just rely on graphical upgrade what they can do with PS360, they need to make the game itself good.

@Ail: Yes, they need the type of games. But that's not different from last gen. And, EA doesn't need to create that huge revenue, if it can turn them into more profit. If they can't do it with the current model, EA is forced to sack staff anyway.

Why multi-million selling 3rd party games isn't easy to come up with, especially on Wii? We have lots of 1st party examples already and 3rd party games aswell.


how is that ignorant? has any console epic games sold more then Gears? whats the highest selling unreal game on a console?

Fact a console 360 only title made epic a a lot of money and now people are asking about them a lot more.

You can go off topic as much as you like but ps360 companies make money.

ALl you are doing is calling us ingorant (which is not true because i know all about epic) and not giving any facts to back up the agruement that most 3rd parties do not need wii to make money. so into you agree or disagree on that topic i will not argue with you.



DQ and MH are exceptions due to user base issues.



People are difficult to govern because they have too much knowledge.

When there are more laws, there are more criminals.

- Lao Tzu

Arius Dion said:
Dno said:
Samus Aran said:
It's kinda funny how everybody talks about wii being the worst in selling software, but it sells the most software and has about the same attach ratio then other consoles and the bigger your userbase the smaller your attach ratio. Just look at ps2.
Pointless discussion is pointless discussion. I don't see the ps3 selling much software either tbh, how many 5million sellers does that console already have? 1? How many 1million sellers? A lot less then the wii, I'll tell you that.

Conclusion: All consoles are domed, who gives a fuck anymore.


Well 1st off no one said wii is the worst just that wii is not the end all be all of 3rd party sales.

of course the wii sales the most as its user base is almost 50% of the gen. (mostly nintendo titles tho wii fit, mario kart, zelda, wii play, wii sports etc)

how many 5 million sellers on wii are not nintendo? none (you can argue mario and sonic but omg mario is in it.... lol)

No console is doomed notyet anyway


How many million sellers aren't third party on the ps3? What difference does it make if its a first party title or not?

the differnece is the title says 3rd parties and our side topic is also about 3rd parties.



If you look at the % of the amount of million sellers that are from nintendo compared to the total amount of million sellers on the wii, it's only a little bit higher then the % of million sellers of sony compared to the total million sellers of the ps3.

So, what was your point again?