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@Dno: Whoa. That was by far the most ignorant post towards Unreal Tournament and Unreal engines. Epics bread and butter product is its games engines and games tend to be only tech demos about what you can do with the engine.

Why the publishers are using the hit driven model? As far as i can see, it's not viable model. Could the publishers want to raise the cost of entry to eliminate competition?

And, Wii released november 2006, that makes it 2 years and 9 nine months old. And that's a fact, not 3-4 years.

The devs are saying it's hard to make Wii games because they can't just rely on graphical upgrade what they can do with PS360, they need to make the game itself good.

@Ail: Yes, they need the type of games. But that's not different from last gen. And, EA doesn't need to create that huge revenue, if it can turn them into more profit. If they can't do it with the current model, EA is forced to sack staff anyway.

Why multi-million selling 3rd party games isn't easy to come up with, especially on Wii? We have lots of 1st party examples already and 3rd party games aswell.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.