no you guys are right, and I did kind of get off track. I just start typing and don't stop sometimes. What defines a core and casual game is not important in this thread, what is important is indisputable evidence that the DS has substancially more casual games than the psp, the fact that the ds's library is completely overwhelmed with casual games is NOT the point of this thread, so I appologize for getting off track.
Console sales this generation are not entirely about games, as I tried to state earlier.
It's a factor of a multiple of influences including, but certainly not limited to
advertising
pricing
popularity amongst peers
ease of use
brand recognition
ease of development*
saturation of shovelware
quality core games
quality core games are definitely the least important aspect in what drives a console to gain the type of sales the DS has. While they have a lot, the majority of titles on the platform do not, at least in my eyes meet this criteria.
Proof of this lies in the sales themselves, asssociated with metacritic aggregate scores, which should of course be taken lightly, compared with the titles that are generally considered to be core amongst the gaming community.
Grand Theft Auto: The Chinatown Wars --> Sales 600k, the lowest of any GTA game by a long shot, Metacritic average the highest of any other DS game, and an excellent portable title.
Chrono Trigger --> Sales about 900k, not bad, but this is a huge thing to happen.. sales so low that SE decided not to make a squeal based on the performance of this title.
Advance Wars --> about 300k sales for each, 90 metacritic.. a very awesome game.
Castlevania: Dawn of sorrow, order of eclessia --> 300k and 240k respectively, amazing games.. platform DEFINING titles.. horrid sales. PSP Remake sold 210k, pirated (according to my data) 600,000 times.
The World Ends with You: The JRPG of last year, amazing game as well, huge fan base.. 430k sales. Won game of the year for the DS.
Elite Beat Agents: only 240k sales.. another fantastic game.
anyway, the list goes on.
Core games on the Platform that do not have Zelda or Mario in the title simply do not sell. Because the majority of people who own the DS do not own it for core games. and THAT is why it sells so much more than the PSP, that is what Sony is "doing wrong" with respect to sales. Gaming is no longer about gaming. Gaming is no longer a nerd niche hobby, it is a popular thing to do. If you don't own a 360, a ds and a wii, or at least some of the three, you're not a cool kid in school anymore. It is peer pressure, everyone buys the same as their friends, and all the young kids are playing the transitional casual games like brawl, halo, madden, etc. games that offer incredible depth but are still party or casual games.
No ones going to brag about getting kills in resistance, even though it is an infinitely better game than Halo.
No one is going to be talking about all the awesome times they've had playing patapon in that target group.
If sony wants to regain sales over the ds, they need to attract that base of users, and as far as im concerned, its impossible.
Sony has lost nothing, not even with the PS3. They came out late and expected this all along.
The PSP is a massive success, with 50million units sold and a host of amazing games on the list for 2009/2010.
Clean up the piracy, push the PSPgo, get developer loyalty back, get more casual games at cheap prices and sony can make a push on the sales. They'll never have the brand recognition that the DS has, but they can certainly draw more sales.
I like sony's strategy, they have a long lasting platform that will cater to the only people who will continue to buy games, the core.
Everything is opinion based of factual numbers, i tried to keep this post on track as much as possible, I hope I did okay?