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Forums - Gaming Discussion - The reason the PSP will never surpass the DS

RolStoppable said:
Samus Aran said:
The reason why DS has sold so much is because Ninty dominates the handheld market. They also brought the most innovative handheld to the market that appeals to everyone and not just core gamers. Women who play more non core games IS one of the reason, but it sure as hell is not the only one.

The reason Sony WON was because they had DVD and Ninty used those dumb small cd's. Playstation was also a big brandname already and Nintendo was stuck with a kiddy brand. Most people who bought a ps1 bought a ps2 for those reasons. Microsoft didn't stand a change with it's xbox because it was new to the market. I hope I have enlighted you.

Ps: This is just my opinion on the matter. In no way am I saying this is the only truth out there.

You packed a lot of stupidity in this post.

Domination in previous generations isn't a guarantee for future victories, that should be pretty obvious especially when you look at the recent example of the PS3. Your second sentence does make sense and your third one is just elaborating.

The type of optical media didn't have a lot to do with the results of the previous generation. It pushed PS2 sales a little bit in Japan early on, because it happened to be the cheapest DVD player at the time. Once the PS2 was released in the rest of the world, this advantage was gone (standalone players already cheaper), so the impact of DVD on PS2 sales is negligible. You don't think so? Well, the Gamecube was released in Japan with DVD playback (Panasonic Q) and that didn't help at all, so it was never released in the Western markets. *EDIT: The Xbox also had DVD playback.*

The PlayStation brandname and the kiddy image of Nintendo didn't help/hurt a lot this generation, now did they? Your excuse for Microsoft is also very, very questionable. Nintendo and Sony dominated the market with their first consoles.

Now that that is done, why are there more male core gamers than female core gamers? Simply because the industry shaped itself this way, by putting content into the games that appeals to males and often puts off females. Violence, gore, female characters degraded to sex symbols. Franchises like The Legend of Zelda and Final Fantasy don't have problems to attract females.

And then there's the old saying that "Girls don't want to be space ships".

Pure gold.  



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RolStoppable said:
Samus Aran said:
The reason why DS has sold so much is because Ninty dominates the handheld market. They also brought the most innovative handheld to the market that appeals to everyone and not just core gamers. Women who play more non core games IS one of the reason, but it sure as hell is not the only one.

The reason Sony WON was because they had DVD and Ninty used those dumb small cd's. Playstation was also a big brandname already and Nintendo was stuck with a kiddy brand. Most people who bought a ps1 bought a ps2 for those reasons. Microsoft didn't stand a change with it's xbox because it was new to the market. I hope I have enlighted you.

Ps: This is just my opinion on the matter. In no way am I saying this is the only truth out there.

You packed a lot of stupidity in this post.

Domination in previous generations isn't a guarantee for future victories, that should be pretty obvious especially when you look at the recent example of the PS3. Your second sentence does make sense and your third one is just elaborating.

The type of optical media didn't have a lot to do with the results of the previous generation. It pushed PS2 sales a little bit in Japan early on, because it happened to be the cheapest DVD player at the time. Once the PS2 was released in the rest of the world, this advantage was gone (standalone players already cheaper), so the impact of DVD on PS2 sales is negligible. You don't think so? Well, the Gamecube was released in Japan with DVD playback (Panasonic Q) and that didn't help at all, so it was never released in the Western markets. *EDIT: The Xbox also had DVD playback.*

The PlayStation brandname and the kiddy image of Nintendo didn't help/hurt a lot this generation, now did they? Your excuse for Microsoft is also very, very questionable. Nintendo and Sony dominated the market with their first consoles.

Now that that is done, why are there more male core gamers than female core gamers? Simply because the industry shaped itself this way, by putting content into the games that appeals to males and often puts off females. Violence, gore, female characters degraded to sex symbols. Franchises like The Legend of Zelda and Final Fantasy don't have problems to attract females.

And then there's the old saying that "Girls don't want to be space ships".

His name is Samus Aran and he hasn't played Super Metroid. Just figure it out.



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S.T.A.G.E. said:
IxisNaugus said:
@ TX109. Seriously, don't bother. The guy thinks Mario isn't core. It was at that point i realized he is a lost cause. He made ridiculous claims and dodged multiple questions, he is grossly misinformed and is clearly ignorant to the bigger picture.

On topic: I don't know where some people in the previous pages are getting this notion that the PSP is more "hardcore" than the DS or has more core games. I hope someone is willing to elaborate, because i am not aware of the sense in that.


Mario games are casual titles with a hardcore following. Mario's concept and reason for being isn't aimed at the core. Hell...there barely was a core during its creation.

dude, dont spout bullshit when you clearly havent played the game (yes, im calling bullshit on your games collection)



@Falcon(aka internet breaker):Good point. That game is still one of my top 5 of all time.

@9Chiba: Lol.



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RolStoppable said:
Falcon095 said:

His name is Samus Aran and he hasn't played Super Metroid. Just figure it out.

Yeah, I've heard of that before. It's disgusting.

I wanted to say a few things but i could've gotten banned. Maybe you could make Norlead to ban him? (at least a warning?)

@Bolero(aka the hermaphrodite with a sister niece)

That's too low



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Is it your #1?



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Warrior of Light

S.T.A.G.E. said:

How exactly is my post sexist? I am stating a fact that Nintendo made clear to the world last year at E3. If you want to call anyone sexist...tell that to Nintendo. Females are becoming a major force in the sales of casual titles and party games on Nintendo.

"It doesn't appeal to women. 'Nuff Said. Look at the sales similarities between the Wii and the DS and you'll see what I mean. The DS and Wii sales are nearly 50/50 in male and female ratio in sales. The PSP is dominantly male and core oriented....which attributes to its lower sales. I like the PSP more, but I can understand why it's being manhandled. Sony is also making an even greater mistake, by selling a more expensive PSP to casuals, while putting LBP, MGS and GT PSP at the helm."

I'm not explaining that again.  See earlier posts on this page.  

Furthermore, giving a breakdown of the percentage of owners that are female does not make Nintendo sexist.  



Proud member of the Mega Mario Movement

 

Warrior of Light

it appeals to girls.

i have some friends that squee at the thought of dissidia, and crisis core (angelic, and geneva are her names).

geneva also likes tekken and have a psp herself.



Despite no one was able to provide any definition of "core" people still using it in, manipulating it in favour of own arguments ^_^

 

Well, I stick with traditional definition that is true for any industry and I believe that was initial meaning of the word. Though later it became a catchy word among various gamers blogs, forums etc. and now some people even use it as a mesure of appreciation (i.e. core = good, smart, complex, casual = bad, dumb, simple etc.). As we may see term definition was watered down in favour of own arguments, and it no longer can be used as smth that universally accepted. It really doesn't matter how you label certain phenomena. But it's vital to define it, if you want to help others understand you, otherwise you may arguing over different matters.

One of the possible and most common definitions... Core customer is a customer who spend relatively more on purchasing certain group of products compared to other customers at a given period of time. Yeah, that easy. To further explanations...

Those (core) are usually satisfied and as a result - returning customers. Speaking about gaming industry we may say that there're a core cutomers of certain gaming franchise (really, any will do... Madden, Pokemon, Imagine series etc.), as well as gaming in general. For instance, core customers of Imagine series are young girls, teenage boys and young males are core customers of Madden franchise etc. If we take gaming in general, teenage boys and young male usually represent returning, core customers with high brand loyalty. While females and older male and female customers at this point usually belongs to expanded audience for gaming in general. Every industry building up it's customer base on core customers, as well every industry looking for ways to expand it's influence, otherwise it dies. Industry evolving at faster pace if it accumulates a lot of returning, satisfied, i.e. core customers that buys product more often, spending more cash. At the same time surviving only on core customers could be problematic, casual customers is the key for growth due to their massive amount. Eventually some of the casual customers could be transformed into core if they'll found a product, that they've used casually, appealing enough to spend some extra money on it.* All of this is kinda obvious, isn't it?

You may use this definition if you like or make your own and use it in favour your own arguments ;) For example, here's one of the effect of this definition... according to what I've said above, you may not for sure say that PSP is monopolizing core gamers. In fact it could be vice-versa actually as long as DS attach rate > PSP attach rate (obviously DS users buys more software per unit, so they're in general "more core" than PSP users).

//*And I hope it will eventually happen in gaming industry thanks to the work that has been done in these few years. New audience will eventually form a NEW demand that should be satisfied, wiping out a great amount of traditional games, traditional gameplay and traditional themes in games. And gaming industry, gaming culture wouldn't be considerend as a bunch of adolescent, pubertal idiots for outsiders. Radical way, but hey... it's a revolution after all ;)