ZZetaAlec said:
On the contrary, I find most of the Zelda/gaming community to be quite eager for the series to move forwards, myself included. The issue with most of your suggestions is that are either a) dependent on the series staying the same or b) totally against the themes of the franchise. Stuff like 'steam punk hyrule' basically is 'another OoT with better graphics and a new gimmick...'. Your comments on pacing is fair, but what you said about it basically amounts to 'it should be different' and as such is so vague that it a pretty much useless comment. If your going to make a bunch of outlandish claims in where most of them depend on the gameplay being the same and then proceed to state that they should change the Dungeon/Item/Boss formula, then you better have an idea which escapes this progression and allows all your previous ideas as well as retain the Zelda style or people (quite rightfully) arn't going to take you seriously. |
Well as to the change of pacing. Certainly they could bring more of the action out of the dungeons and into the overworld or make the dungeons more seamless with the world. This was already done brilliantly with Okami where it is hard to tell where a dungeon begins and the world ends sometimes. Also, again having a deeper story with more involved cut scenes would help.
The rest of the stuff was just stuff IMO to make the game deeper and more grand which is what it needs IMO besides a pacing change. Of course, as already pointed out, there is resistance to any change even if it doesn't change the core of the game with this franchise...
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