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silentmac said:
ZZetaAlec said:
silentmac said:
ZZetaAlec said:
silentmac said:

I think it does need to be radically different. Twilight Princess should be the last game they make in the vein of OoT. I would like to as many as possible of the following added in the next iteration:

Steam Punk or Darker Medieval Artstyle or go the other direction and make it a painting or Cell Shaded like Okami/Wind Waker
Voice Acting for everyone but Link
Orchestral Music
Wii Motion +
Larger World on the Scale of Everquest or WoW
Ability to actually go into every building and have a more living world like Oblivion but I don't want a Western RPG... It should still be scripted...
Much more complex story (Waring Nations/Intrigue, Romance, etc.)
No More Ganon (He's played out)
No More retarded Mail Man or Tingle
They don't need to make a game with a gimick (ie flooded world, light/dark world etc.) for it to be a good game, just make it have an epic story and great gameplay and that is all I need.


If Nintendo can't do this, they need to give it to someone who can, because despite me still loving Zelda games like Okami and the Team Ico games a so impressive that they are making Zelda lose its lustre in my eyes.. This is all IMO of course...

I fail to see how you can claim that TP should be the last game in the vain of OoT and then proceed to create a list in which most of the things listed are just the next logical step while keeping the series in the style of OoT. It's obvious that they wish to retain elements of previous Zelda's in oder to keep it a 'Zelda game' but if they do make great changes to the interface then most of your claims could be renderd redundant. I just find it ironic that you claim the next entry in the series should be radically different and make a list of request only realistically possible if they keep the gameplay the same.

Oh well see my post about changing the pacing as well..  But I see your point that these are logical steps.  But then again, there seems to be quite a bit of resistance to doing anything but another OoT with better graphics and a new gimmick...

On the contrary, I find most of the Zelda/gaming community to be quite eager for the series to move forwards, myself included. The issue with most of your suggestions is that are either a) dependent on the series staying the same or b) totally against the themes of the franchise. Stuff like 'steam punk hyrule' basically is 'another OoT with better graphics and a new gimmick...'. Your comments on pacing is fair, but what you said about it basically amounts to 'it should be different' and as such is so vague that it a pretty much useless comment. If your going to make a bunch of outlandish claims in where most of them depend on the gameplay being the same and then proceed to state that they should change the Dungeon/Item/Boss formula, then you better have an idea which escapes this progression and allows all your previous ideas as well as retain the Zelda style or people (quite rightfully) arn't going to take you seriously.

Well as to the change of pacing.  Certainly they could bring more of the action out of the dungeons and into the overworld or make the dungeons more seamless with the world.  This was already done brilliantly with Okami where it is hard to tell where a dungeon begins and the world ends sometimes.  Also, again having a deeper story with more involved cut scenes would help.

The rest of the stuff was just stuff IMO to make the game deeper and more grand which is what it needs IMO besides a pacing change.  Of course, as already pointed out, there is resistance to any change even if it doesn't change the core of the game with this franchise...

I agree that the series needs progression but your really just going around in circles and resorting to the 'bigger is better' outlook. I don't really have an issue with most of your suggestions (outside of 'steampunk' and 'romance' I think they're quite reasonable) but in contrast I would prefer the game taking place on a much smaller scale but with more focus and detail. As you can see there isn't an end all explanation for where the series should go but you should remember this; Nintendo isn't stupid.

They know there is a lot of pressure for the series to progress, Miyamoto's coments confirm this, but Nintendo doesn't 'do' logical progressions. I assume your suggestions come from a likeing of Western style RPG's and my comments come from fond memories of Majora's Mask. However Nintendo wont go down these paths precisely because they've been done before. When they went to re-invent Metroid with Prime they took a direction that fans initially abhored, but it went on to have the highest average review score of last gen, be considerd a classic entry in the series and practically invented the FPA in the process. The same with Mario Galaxy in were they veered off sideways and basically reinvented the platformer. It's almost inevitable they will attempt the same with Zelda Wii made even more likey now that they have WMP to incorporate. So when more info on Zelda Wii is disclosed and you realise that most of your ideas havn't been used, don't cry fowl and realise that it's precisely because they havn't taken the obvious path that it makes it all the more likely to become something truly special and unique.