Words Of Wisdom said:
I like this response, not as a constructive comment, but a comment more indicative of your point of view. You are a fan of Nintendo and you doubt the Wii will be overtaken. Given the numbers, this is not unexpected. However, a thousand commentors each get on their soap boxes every day to spout their various views. Though usually they are incorrect, once in a while they are correct. Perhaps or perhaps not what is happening here; food for thought either way (what would you be saying were the Wii and PS3's situations reversed I wonder). Now for a more interesting question: What would it take on the part of Sony or Microsoft given the current market to change this? |
Like in Highlander "There can BE only one". Hahahahaha. Of the thousands and thousands discussing gaming's future direction, that is.
History is my guide. Most of the work done to secure a generation is done before the generation even begins. You can put your own percentage on it but whether you say 50% or 75% or 90% most of the work is done in the planning stages. How the system is designed, how it is priced, how the system aims to be marketed, how it can attract the developers, what momentum it has from the previous generation if any. Lots of factors go into the pre-stage. E3 2006 gave everybody a glimpse of where the Wii was going. It was never a surprise to me because I saw the generation won as soon as Nintendo unveiled that Wiimote. It wasn't just a refinement of the old NES control standard everybody's been using but a whole new direction (I hate the word paradigm).
This whole generation is playing out just like I predicted long ago (save for one detail not factoring a potential Sony self-sabotage):
Me from 2005: Future of Next-Generation of Gaming
http://www.vgchartz.com/forum/thread.php?id=3254
After the preplanning stage, the 1st year where all consoles are gathered shows how it will play out. And ONLY the 1st year. Momentum-based industries work fast and the pecking order is set early on. Any Nintendo fan should know this since we ourselves lived under this for the past 10 years. Maybe that's why I'm so sure about it.
PS1 got a near 2-year (Dec. 1994 Japan) 5th gen headstart on Nintendo, beat out its near-simultaneously launched competitor, the Sega Saturn which came off of the momentum of the famed Sega Genesis but also the infamous momentum of those 32X/Sega CD fiascoes. Nintendo sabotaged itself with that Dream Team business continuing to bully and overcontrol the 3rd parties and made the arguable decision to stay cartridge instead of going to CD like everybody else (long load times and durability are indeed worthy issues but high cartridge prices and less media room are issues just the same). It didn't matter that Super Mario 64, Zelda: Ocarina of Time, Banjo-Kazooie, or Goldeneye 007 were some of the greatest games of all time. The generation was basically finished before it started based on the decisions made before the gen started. Games were few and far between regardless of quality and the 3rd party left them in the lurch decreasing the variety of selection. By the time those technically sound Star Wars games came out toward the end it didn't mean a hill of beans. Nintendo was a firm and dsitant #2 in the console marketplace race. Didn't mean I couldn't enjoy my system anymore but I had to face the fact that the competition bested Nintendo. Lots of stuff I wanted to play on the PS1. If I had the money and the space I would have gotten it.
PS2 came off of the fantastic record-breaking success of the PS1 which dethroned Nintendo as king of the consoles. Its only competition was the weakened Sega who came in 3rd with the Saturn and launched the Dreamcast roughly 1 1/2 year earlier (Nov. 1998 Japan) aborting the Japanese success of the Saturn which gave a deja vu feeling of Sega being fickle with supporting its hardware (Sega CD/32X/etc.). Dreamcast was great but Sega made too many mistakes and were in a precarious position businesswise. Sony continued to push out the other remaining pure gaming company in the business with excellent marketing and hype making Dreamcast irrelevant to potential buyers who forgot about it going for the upcoming PS2 instead. Then they just flexed their momentum from the last gen and basically became the only 6th gen game in town for almost 2 years straight. By the time weaker Nintendo joined 6th gen with Gamecube and Microsoft filled in the 3-way fight after Sega folded with the new XBox it didn't mean a hill of beans. Luigi's Mansion was great fun but PS2's library was all you saw in the stores and it didn't stand a chance. Oddworld: Munch's Oddysee was used goods when it transitioned over to the X Empire and didn't mean a holy damn when faced with PS2's monster library. Plus XBox was the new boy in town and had to prove itself in the first place. The Metroid Primes couldn't stop the PS2 Tyson-style domination nor could the Halos as big as they became. Super Smash Bros. Melee nor Dead or Alive 3 could block Michael Gerard's crushing PS2 blows and the PS2 bested and is STILL besting the record success of its predecessor the PS1. With all that momentum behind it, it was simply too late for anybody to stop it. All done before gen starts and within 1st year of all consoles competing in the market.
Shelf space is your clue. I've seen the Wii shelf space double from its single column Gamecube dimensions in my local Wal-Mart. I see XBox 360 with 2 columns and the outgoing PS2 with 2 columns. The PS3 has 1 column. I see DS with 2 columns and the PSP with 1 column. The most visible sell the most bizness-full (had to make it rhyme). Always has, always will. This is why DS & Wii in Japan is on bottom floor while the others are on higher floors in big retail chains. You have to do more work to get to the lesser selling which make them lesser selling. You want people to come right in and buy the highest selling without effort which makes them the higher selling. No middle ground in this industry.
So what do you ask can the competition do about this situation with Wii?
Two things: Nothing...and like it.
And I'll tell you why that is. It is the way their systems are designed. Neither XBox 360 nor the PS3 will appeal to the people far beyond the people they are already appealing to now. And this is not even talking about the pricing situation which makes a difference too. This is purely talking about name, system design and library. XBox 360 and PS3 are very masculine intimidating systems. The color scheme and size of both make them look really tech heavy and ominous especially the PS3. 360 is less intimidating than the original XBox was that's for sure but it puts up a wall of resistance based on its identity. EX-BOXX! It's a hard "seek and destroy" type of name. Three Sixty! Putting a bunch of numbers behind a system makes it sound overly technical and inaccessible to most buyers outside of established gamers. Nintendo suffered from some of this too with N64 but because of its family-friendly heritage and the colorfulness of the console varieties it offset that a good bit. Not enough to make big sales to beat PS1 but enough to allow girls to like playing Banjo-Kazooie on this system without being a techhead.
PlayStation 3. A softer name than XBox but as in the movies sequelitis can set in. PlayStation and PlayStation 2 were able to get away with this but going over 3 sequelwise is a risky move. Naming by numbers can confuse people after awhile especially with the still strong PS2 on the market. Imagine a kid begging an out-of-the-loop parent for the new Playstation for XMas only to get the cheap and common PS2 out of the giftwrapping on XMas day. The look of the system makes it seem expensive too as if this is not made for working class folks. Elitist and BOSE speaker like. The Gucci of game consoles. The Cristal of game consoles. This may work for status seekers but most people don't seek status that hard. Intimidating for a general buyer.
And then the games themselves. So overly realistic and moody most of them are. Or perennial sports titles from EA. There are different games of course but they get overshadowed by the general image the console sets forth. True or not, XBox 360 is seen as the FPS console. PS3 is seen as the big high-end tech console. Just as Gamecube rightly or wrongly got seen as the kiddie console. All of this hampers its sellability.
Wii? The look is compact, inviting without looking overly toyish. And the name is not at all intimidating. It even plays on our cultural reasonings of color using white instead of black. It's feminine and will best induce women along with other people who never play into buying this system. I got many personal accounts attesting to this.
The Wii will not only gather the existing audience that the XBox 360 and PS3 share but also gather an audience totally off-limits to the others by way of its name, design, library, and pricing.
As you know I'm not one to make wishy-washy bet-hedging statements.
It is IMPOSSIBLE for the competition to beat the Wii at this point. 2008 begins the full Nintendomination and heaven have mercy on our souls.
John Lucas
Words from the Official VGChartz Idiot
WE ARE THE NATION...OF DOMINATION!








Maybe I shoulda used Rolling Rock, Budweiser or Miller Lite instead. You fill in the proper beer analogy). And now they're paying the price for that decision desperately playing catchup with these price drops which will only be matched and surpassed by the competition most especially its doppelgänger the XBox 360.