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Forums - Gaming - Worst RPG storyline ever

I hope FFXII isn't as bad as everyone claims it to be. I still haven't played it, but I loved FF Tactics, Vagrant Story and FFXII: Revenant Wings...



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Beoulve said:
I hope FFXII isn't as bad as everyone claims it to be. I still haven't played it, but I loved FF Tactics, Vagrant Story and FFXII: Revenant Wings...

It's not.



@ Beoulve )

I really liked FF12. I have no idea why some people hate it with such a passion.



Lafiel said:
@ Beoulve )

I really liked FF12. I have no idea why some people hate it with such a passion.

Apparently, SMT is the only JRPG series that can get away with innovations without any problems.  FFXII was trying to prevent the JRPG genre from growing stale but it was too different for some people.  FFXII is easily alongside FFVIII as one of the most controversial games in the series.  FF games do tend to have a small yet vocal group that hate individual games but VIII and XII have really divided the audience in ways unimanginable. 



@Riachu

My thoughts exactly. FFXII was a huge innovation in the series, letting go of the stale and old ATB system for a more dynamic combat mechanics. I really liked the combat style in FFXII as it becomes more fluid and it takes away the annoying open-world/combat area transitions.

Also the gambit system almost everyone hated with a passion, calling it a cheap way to play the game, but the system is never forced on you, I used it only in the early stages of the game, and ditched it because i wanted to control my characters, but to those people who don't want to have the trouble to input each action, you can just put a string of defined actions, so actually the gambit system I think pleases both the hardcore fans of FF and the newbies to the whole saga.

Story wise, FFXII also tried to innovate from the same old formula of "Lady in distress meets boy who wants to save her and the world from big bad powerful enemy" that has been haunting FF since the beginning (The exceptions from that formula are FFVI, FFVIII and FFXII). I thought that the story in FFXII was a more mature one, that really had you engaged in all that political backstabbing and tension in crescendo in the nations of Ivalice. It didn't have a love story as well, and that, I believe, is something that angered the fans, since almost all FF have a love story involved.

FFXII to me is tied with FFVII as my second favourite FF of all time, i really enjoyed both playthroughs I made in the game, and if it weren't for the immense amount of RPG that i have yet to play, i would do another run in it again xD



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lestatdark said:
@Riachu

My thoughts exactly. FFXII was a huge innovation in the series, letting go of the stale and old ATB system for a more dynamic combat mechanics. I really liked the combat style in FFXII as it becomes more fluid and it takes away the annoying open-world/combat area transitions.

Also the gambit system almost everyone hated with a passion, calling it a cheap way to play the game, but the system is never forced on you, I used it only in the early stages of the game, and ditched it because i wanted to control my characters, but to those people who don't want to have the trouble to input each action, you can just put a string of defined actions, so actually the gambit system I think pleases both the hardcore fans of FF and the newbies to the whole saga.

Story wise, FFXII also tried to innovate from the same old formula of "Lady in distress meets boy who wants to save her and the world from big bad powerful enemy" that has been haunting FF since the beginning (The exceptions from that formula are FFVI, FFVIII and FFXII). I thought that the story in FFXII was a more mature one, that really had you engaged in all that political backstabbing and tension in crescendo in the nations of Ivalice. It didn't have a love story as well, and that, I believe, is something that angered the fans, since almost all FF have a love story involved.

FFXII to me is tied with FFVII as my second favourite FF of all time, i really enjoyed both playthroughs I made in the game, and if it weren't for the immense amount of RPG that i have yet to play, i would do another run in it again xD


12s story was as generic as u can get. As game informer put it they are so completly sick of the story of a big old bad evil empire taking over. Thats the most overused story of them all. The story was extremely bland and boring to me at least. The main character was by far the worst in the series. Didnt even feel like a main character half the time.

the combat was fine to an extent but grew boring fast imo



Owner of all consoles cept DS.....Currently in love with prototype!

Bingoo said:
lestatdark said:
@Riachu

My thoughts exactly. FFXII was a huge innovation in the series, letting go of the stale and old ATB system for a more dynamic combat mechanics. I really liked the combat style in FFXII as it becomes more fluid and it takes away the annoying open-world/combat area transitions.

Also the gambit system almost everyone hated with a passion, calling it a cheap way to play the game, but the system is never forced on you, I used it only in the early stages of the game, and ditched it because i wanted to control my characters, but to those people who don't want to have the trouble to input each action, you can just put a string of defined actions, so actually the gambit system I think pleases both the hardcore fans of FF and the newbies to the whole saga.

Story wise, FFXII also tried to innovate from the same old formula of "Lady in distress meets boy who wants to save her and the world from big bad powerful enemy" that has been haunting FF since the beginning (The exceptions from that formula are FFVI, FFVIII and FFXII). I thought that the story in FFXII was a more mature one, that really had you engaged in all that political backstabbing and tension in crescendo in the nations of Ivalice. It didn't have a love story as well, and that, I believe, is something that angered the fans, since almost all FF have a love story involved.

FFXII to me is tied with FFVII as my second favourite FF of all time, i really enjoyed both playthroughs I made in the game, and if it weren't for the immense amount of RPG that i have yet to play, i would do another run in it again xD


12s story was as generic as u can get. As game informer put it they are so completly sick of the story of a big old bad evil empire taking over. Thats the most overused story of them all. The story was extremely bland and boring to me at least. The main character was by far the worst in the series. Didnt even feel like a main character half the time.

the combat was fine to an extent but grew boring fast imo

I have a hard time imagining that any FF lead can be worse than Squall.



Do you mean This Gen?

If so... This Gen would be SO4 across All platforms EASY, Even Enchanted Arms had a Better Storyline!!! and THAT is sad...

I did enjoy its gameplay though but thats about it really.



@ Seraphic_Sixaxis

I see that you have Infinite Undiscovery as well. Is SO4 really worse than that pile of shite?!!



Sorry, but there's nothing generic with FFXII story, that's just a shallow analysis of the entire plot, in that particular sense you are saying that FFVI is generic as well since it uses the same basis as FFXII, yet FFVI is the best FF that was ever released.
I'm not gonna go on an analysis here, since there are people who haven't play the game and i don't want to spoil anything, but all I can say is that it is far from generic.



Current PC Build

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