Riachu said: Final Fantasy never has to resort to generic art styles to be a multi million seller as well as BioShock. |
Final Fantasy sales rests mostly on the hype of it's name alone and a well known developer. Because it's a Final Fantasy, people anticipate it a lot.
Bioshock on the other hand rests on a very good gamplay and atmosphere, not on the franchise. But rested on Platforms that are "natural" for FPS (Xbox 360 and PC, PS3 later on). So the developers have very good examples to know what works well and what not.
On the Wii, the Conduit does not have the advantage as Final Fantasy. And even though there are FPS games on Nintendo's console, the is little to learn in terms of what makes a FPS really successful and what not. The games might have sold well, but not well enough to be the case of study. Will a much engrossing story attract many players? The answer is we do not know on the Wii no matter how much we wish for the answer, the sales determine the result.
I see the conduit to be a "safe bet" on FPS, focusing on making great controls and graphic effects that many thought not possible. Leaving the other components on the safe side the many can enjoy. So many things were played safe in order to save up.
If The Conduit sells more than any other FPS on the wii, and I mean much more. Then HVS will use the feedback to make the sequel better based on the user feedback on whet they didn't put too much effort.