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Forums - Sony - Last Guardian E3 Trailer: Is It Really In-Game?

Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

"An alternative is that the trailer is cut together with video taken from the game at various stages of development, which has some plausibility to it bearing in mind the existence of the older video that was leaked pre-E3."

Why'd you ignore that part?

And knowing Team Ico, I would assume that it is all in-engine and the last part is indeed gameplay.  may be touched up for a large screen, but I see no reason to doubt them.



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I found the article rather perplexing, to be honest. To me the video clearly looked like a mix of pre-rendered (but using engine and game assets) with full gameplay. The shots of the boy on the ledge, in combat with the guards, etc. sure looked like gameplay. The cinematic compositions looked like in-engine cutscenes (just as they used for ICO and SOTC).

Then they make some bold statements, as Slimebeast notes, then in the final paragraph they effectively retract everything with a huge 'but actually we could be completely wrong because we don't actually know what the video contains'.

I'm pretty confident it's gonna be GOTY for me based on what I've seen so far, that's for sure.


Try to be reasonable... its easier than you think...

Final game will look even better, any one really think it wont improve before it comes out. When ever the hell that may be.

Its been in dev for 3 if not 4 years, wtf you all think it will look like ?



Ok, sorry. Some parts of the trailer mite have been real gameplay or on par with real gameplay (like when the boy runs up to the monster in the beginning*, that part didnt look so advanced) but most parts, for example the most impressive parts where the monster stumbles over a cliff, and when they dive, and when they both lie in the grass by that stone wall - those parts are cleary 'cut-scene' graphics.


EDIT: * I don't mean the beginning where the boy is running and where the viewer thinks the boy is being chased by the rat monster - because that's also a typical cut-scene, but a lil later when he sneaks or walks to the lieing monster inside the cave, u see that short scene from pretty much just one angle - that scene could well be 'in-game'.



My evaluation about the trailer. Everything is made in-engine, but most parts are cut-scenes, and too demanding to show with a freely movable camera, but a couple of the static scenes in the trailer could be actual in-game.

Cut-scenes (usually dynamic scenes with moving camera angles and the monster is moving a lot including his feathers):




(^the third screen is 100% not in-game, because it's almost CGI-grafix, and impossible to render in this gen of consoles)


Possibly in-game (the more static scenes where you dont have much movement freedom with the camera):


 

 



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Slimebeast

I agree
+1 for you



Time to Work !

@Slimebeast and the others

you guys don't know Team Ico.
and the part you showed , it IS cutscene but a cutscene using ingame engine (its obvious really)

on another note ,not alot of people use CGI these days , cause CGI is really old, some use it like Square Enix (Final Fantasy more than anything) , Bungie (halo wars) , Tecmo.
but CGI is an old technique.



@PullusPardus

Your post in no way contradicts what I said. (except for the CGI part perhaps, even though I didn't directly call it CGI, but IMO it dont matter that much if u wrongly call something 'CGI' or 'pre-rendered' when the point is that you're trying to say it's not game-play, cause that's what the topic is always about in these discusssions)



Before people used to mock "teh cell". Now that the PS3 is starting to live up to it's promises people can't even give credit. So what if it's been touched up a bit for promotional purposes? It only balances out the fact that so much is taken away when you have a tiny still pic. Killzone 2 looked sick and there's no reason to keep screaming the "that's CGI" BS because you know it the end it's going to look pretty damn close.







It's time to face it the PS3 is really starting to stretch it's legs.



Slimebeast said:

lol at people thinking it has in-game footage.

Read the 2nd last part in the OP article:

"There is the strong possibility that what we have here doesn't actually feature any gameplay at all, and similar to the original God of War 3 reveal video, is a purpose-built trailer using actual assets from the development but with no in-game action."


So, sorry people, but The Last Guardian won't look as fantastic as in that trailer.
(remember there's usually a big quality difference between in-engine cut-scenes and in-engine game-play - that's an easy thumb of rule for the majority of games)

But If the trailer indeed was in-game, then that would easily be the new graphics king on the PS3 - and anyone who disagrees must buy new glasses, because Uncharted II and KZ2 dont look anywhere near as good as TLG trailer's grafix.

they have never done this in their other games and the other games have been technical marvels



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