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Forums - Nintendo - To all of those that think SEGA's both hardcore games bombed.

Torillian said:
HappySqurriel said:
psrock said:
Soriku said:
psrock said:
This is the saddest thread i have ever read, give it up folks, stop looking for excuses. Many games bomb all the times in all consoles. Why is it so hard to accept, it's not that serious.


A bomb would mean it didn't make a profit, and it's safe to say that's not true about both those games. Even if it was a little profit.

none of you know how much it cost to make these games, so i don't where the profit excuse comes from. As far as sales goes, very disapointing numbers though.


I thought my estimate was fairly reasonable ...

With that said, I don't think you can say that MadWorld was a bomb unless you're willing to admit that Valkyria Chronicles and Yakuza 3 (Sega's biggest PS3 titles) were also bombs.

Do you honestly think Madworld cost less than half the price of Valkyria Chronicles, even with the fact that Madworld actually got advertising?

Are we still in denial that producing a game with the graphical quality people expect from HD console games cost 3 to 4 times as much as a similar PS2/Wii game does?



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Soriku said:

I'm talking about a bomb by profit, not what your standards are.

when you can provide me evidence of this unknown profit then I can assure you this thread is purely based on hope.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Torillian said:

Do you honestly think Madworld cost less than half the price of Valkyria Chronicles, even with the fact that Madworld actually got advertising?

It doesn't seem that unreasonable to me at all to think that: leaving aside the HD vs. SD aspect, VC was made by a team whose history includes high-profile hits (the Sakura Wars series, which spawned its own cafe), while Madworld was the side-project of a new studio. VC has an anime in the works (much like Sakura Wars) and had its own advertising campaign (it's even had a new campaign recently, especially in Japan). It's clear that there were fairly high hopes pinned on VC, especially in comparison to Madworld, and I'd be stunned if the costs didn't reflect that.



Yakuza 3 made profit - Sega confirmed that so how come Madworld didn't when budget of this game was probably less than 1/4 of Yakuza 3 budget. Overkill had also very small budget.
both games had budgets probably simillar to No More Heroes and that made huge profit considering they throw big party after it sold 300k. both games are selling 5-6.5k a week now so they should hit at least 400k each LTD.
if NMHs 400k is enough for Suda51 to make a sequel than you know they earned a lot.



psrock said:
Soriku said:
canpsrock said:
Soriku said:
psrock said:
This is the saddest thread i have ever read, give it up folks, stop looking for excuses. Many games bomb all the times in all consoles. Why is it so hard to accept, it's not that serious.


A bomb would mean it didn't make a profit, and it's safe to say that's not true about both those games. Even if it was a little profit.

none of you know how much it cost to make these games, so i don't where the profit excuse comes from. As far as sales goes, very disapointing numbers though.


Well then you can't call it a bomb either if you don't know :/

I know that a game well advertised, a good game by most sold 200k. That's a bomb sir....

madworld was advertised i never saw a commercial for it. I wouldn't of know about them if i didn't go on gaming web sites

 



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HappySqurriel said:
Torillian said:
HappySqurriel said:
psrock said:
Soriku said:
psrock said:
This is the saddest thread i have ever read, give it up folks, stop looking for excuses. Many games bomb all the times in all consoles. Why is it so hard to accept, it's not that serious.


A bomb would mean it didn't make a profit, and it's safe to say that's not true about both those games. Even if it was a little profit.

none of you know how much it cost to make these games, so i don't where the profit excuse comes from. As far as sales goes, very disapointing numbers though.


I thought my estimate was fairly reasonable ...

With that said, I don't think you can say that MadWorld was a bomb unless you're willing to admit that Valkyria Chronicles and Yakuza 3 (Sega's biggest PS3 titles) were also bombs.

Do you honestly think Madworld cost less than half the price of Valkyria Chronicles, even with the fact that Madworld actually got advertising?

Are we still in denial that producing a game with the graphical quality people expect from HD console games cost 3 to 4 times as much as a similar PS2/Wii game does?


Lets hope not. But what I always find amusing is that games that "flop" on Wii are always magnified where as games that "flop" or underperform on HD consoles are marginalized.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Soriku said:
psrock said:
Soriku said:

I'm talking about a bomb by profit, not what your standards are.

when you can provide me evidence of this unknown profit then I can assure you this thread is purely based on hope.


If you don't know how much it costed, why are you arguing? You're arguing the same thing as us. It could have made a profit, it could not. So why are you so sure it bombed?

My idea of it bombing has always been on sales since that's really the only aspect we got some decent info on. The developers don't tell us how much these games cost them. I have only seen this making a profit excuse this generation because it's the pefect way to cover bad sales of a game we expect some good volumes from.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I don't think those two games bombed, but no one can say they sold really well.

These two games were supposed to be proof that mature games do have a place on Wii, but the sales numbers aren't exactly encouraging to new developers.

And I know the most common argument as to why mature Wii games don't sell as much as HD is that they don't get enough advertisement, but I saw ads on TV for both HotD, and MadWorld. And if I see an ad for a Wii game here in Canada, I know that the publisher has a decent amount of advertising.

And TC, you have no idea how much the budgets were, or the price retailers paid (I really think it would be less than $30).



# of games above 75 on Metacritic (including downloadable):

360: 241     DS: 144

PS3: 152     PSP: 126

Wii: 85

Gearbox said:
o, now if only this is really how things worked, then maybe sega would start making money again. i no there is more to it then just they get half of the retail value. or else i dont c how companies are losing money. killzone 2 - 69 bucks so that meas 35 a copie - 1.69 million * 35 = 59.15 million. only took like 15 to make so how is sony's gaming division losing money>

From what I have heard, the developer and publisher get about 45% of the retail value of the game. How that money is then split between them varies from game to game.

As for your example, since Killzone 2 was a first party game, we'll say Sony gets all of that 45%. So it goes like this:

$60 x 0.45 = $27

$27 x 1.69 million = $45.63 million

Game development for Killzone 2 was rumored to be as low as $30 million to as high as $60 million. There was an article posted on the forums ( http://www.vgchartz.com/forum/thread.php?id=58720 ) that said that advertising for the game was £2 million ($3.3 million according to Google) in the UK alone. That means that worldwide, advertising for this game was likely in the multi-million dollar range.

So what I'm trying to say, is that Sony spent a lot of money on this game. I would guess that by the time it stops selling, Sony will have made some money on this game, but not very much.

Also, I doubt it is the games that are hurting Sony's gaming division. It is much more likely to be the hardware.



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mowe said:
I don't think those two games bombed, but no one can say they sold really well.

These two games were supposed to be proof that mature games do have a place on Wii, but the sales numbers aren't exactly encouraging to new developers.

And I know the most common argument as to why mature Wii games don't sell as much as HD is that they don't get enough advertisement, but I saw ads on TV for both HotD, and MadWorld. And if I see an ad for a Wii game here in Canada, I know that the publisher has a decent amount of advertising.

And TC, you have no idea how much the budgets were, or the price retailers paid (I really think it would be less than $30).

... The question is why are these games the ones that have to prove "Mature" games can sell on the Wii when Resident Evil 4: Wii, Resident Evil: The Umbrella Chronicles, House of the Dead 2&3, Red Steel, Call of Duty 3, and Call of Duty World at War are all Million selling "Mature" games?