Gearbox said: o, now if only this is really how things worked, then maybe sega would start making money again. i no there is more to it then just they get half of the retail value. or else i dont c how companies are losing money. killzone 2 - 69 bucks so that meas 35 a copie - 1.69 million * 35 = 59.15 million. only took like 15 to make so how is sony's gaming division losing money> |
From what I have heard, the developer and publisher get about 45% of the retail value of the game. How that money is then split between them varies from game to game.
As for your example, since Killzone 2 was a first party game, we'll say Sony gets all of that 45%. So it goes like this:
$60 x 0.45 = $27
$27 x 1.69 million = $45.63 million
Game development for Killzone 2 was rumored to be as low as $30 million to as high as $60 million. There was an article posted on the forums ( http://www.vgchartz.com/forum/thread.php?id=58720 ) that said that advertising for the game was £2 million ($3.3 million according to Google) in the UK alone. That means that worldwide, advertising for this game was likely in the multi-million dollar range.
So what I'm trying to say, is that Sony spent a lot of money on this game. I would guess that by the time it stops selling, Sony will have made some money on this game, but not very much.
Also, I doubt it is the games that are hurting Sony's gaming division. It is much more likely to be the hardware.
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