Staude said:
Controls wasn't one of lairs major problems.. there were a few annoyances but controls were pretty nice.. it was everything else that was a disaster. The fucked up changes in difficulty from 1 level to another, the terrible story terribly executed with some horrid cutscenes containing awful dialogue from poorly performing actors.. Not to mention the frame rate issues.
The controls did have 1 flaw though. You couldn't properly stop your dragon which was freaking annoying :p |
what you just said about lair is the reason why i liked it over its obvious control flaws. the story was superb, the cutscenes were nice but had some odd angles, and the voiceacting was decent. despite the controls and the rare frame rate drops, the game was awesome. i bought it for 50 and i still own it and enjoy it today.
one mans critcism is another mans praise
OT: both microsoft and sony have some impressive tech, that if implemented and executed properly can tackle the wii and steal some extra marketshare. lets see how it plays out.













