| MaxwellGT2000 said: "Calling you out on your bullshit" from the famed creators of Dora The Explorer: Dora Saves the Snow Princess, High Voltage Software! Seriously for a moment, big budget studios and publishers have publicly stated how the Wii cannot do lighting/sharders/bump mapping, and then an unknown developer that always did licensed work and small budget titles comes out of no where and starts trying to make a name for themselves and calls out the big shots on their false claims. |
Really? They actually said it cant do bump mapping, thus no normal mapping? I know for a fact that is BS, as its all done with texture maps. Anyone with a version of Photoshop 5 or above can make normal maps (fyi PS 5 is about 8-10 years old)
Its true, there's no hardware shaders, and this is where devs get lazy/lack talent. Making shaders over a shader system is simple, but creating full software based shader rendering is a lot of work. Basically you will need a very advanced OpenGL programmer, a rare breed of creature. It's far easier to claim the system is inferior than to go out and track one of these programmers down and pay them 70k+/yr. The key is to make sure your programming staff excels in OpenGL. There's no reason why there shouldn't be at least 2 people on your dev team that have this ability, especially if you're going to build an engine.








