bardicverse said:
Really? They actually said it cant do bump mapping, thus no normal mapping? I know for a fact that is BS, as its all done with texture maps. Anyone with a version of Photoshop 5 or above can make normal maps (fyi PS 5 is about 8-10 years old) Its true, there's no hardware shaders, and this is where devs get lazy/lack talent. Making shaders over a shader system is simple, but creating full software based shader rendering is a lot of work. Basically you will need a very advanced OpenGL programmer, a rare breed of creature. It's far easier to claim the system is inferior than to go out and track one of these programmers down and pay them 70k+/yr. The key is to make sure your programming staff excels in OpenGL. There's no reason why there shouldn't be at least 2 people on your dev team that have this ability, especially if you're going to build an engine. |
Yeah seems like people just hired staff as cheeply as possible that can make PC and 360 games for cheaper, which could be another reason why they say PS3 is hard to develop for since they just don't prep for that kind of work, take the example of Infinity Ward they knew the tech of the PS3 and 360 were different so they made teams that are versed in those different techs and worked their asses off to make it run nearly identical. This is one reason I'm sad to see no infinity ward CoD game on Wii yet, if those guys put the effort they did into the 360 and PS3 tech they could blow some minds with Wii tech, not on "ZOMG it looks like a 360 game!" level but more of the "ZOMG that cannot be a Wii game" level.
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