I dont mind motion control and the games for it as long as they dont neglect regular control. I wouldnt prefer motion control to start being the main stream for big games such as MGS and FF, thats where ill find motion control going too far.
I dont mind motion control and the games for it as long as they dont neglect regular control. I wouldnt prefer motion control to start being the main stream for big games such as MGS and FF, thats where ill find motion control going too far.
once we get to the point where i cant lay in bed and rock madden or tekken or whatever. then my videogame days are over..
im just about as athletic as they come which is why i dont wanna spend anymore time having to do anything physical while rocking the game
so as long as its not the main focus im cool with motion controls
THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe
PSNTAG K_I_N_G__COKE
The King Of The Iron Fist tournament
@OP Obviously there are a lot of people who want it and some who don't. I will however give you a control scheme for the Wiiremote. This won't work for Natal. The game setting for the control scheme is Gundam in space. In no way could this be done aqueductly on a classic control. Though the Sixaxis maybe able to perform it. Though it still needs some refinement
Wiiremote + Nunchuk
Nunchuk
Z. Hyperthrusters used to perform quick burst of speed.
C. Brakes, movement stabalization. apply force until 0 vector velocity
Analog Stick Directional movement(4 input)
-Up forward
-Down backward
-Right/Left strafe
Analog Tilt Rotation(pitch/yaw/roll)
-Forward/Back tilt, pitch(look down or up)
-Right/Left roll, roll(barrel roll :P)
Heavy Motion any direction would result in a 180 degree fast rotation in made gesture diction
Total distinct nunchuk input 14. Relatively intuitive. Movement by stick, body state controlled by tilit.
WiiRemote(damnd this is a long one)
A. Seconday Weapon fire(missles, counters...)(also can serve as manual target locks, context)
B. Primary Weapon(rifle, lance...)
Digital Down. Primary Weapon select
Digital Up. Secondary Weapon select(indeed these do not allow scroll back, just straight cycle)
Digital Right. Lock a target into tracker(potential for multi target lock for missile sprays :P)
Digital Left. Cycle through enemies
+. Menu screen/Pause
-. Hud
1. Communications menu popup(scroll through options with digital pad or pointer)
2. Communications selection
IR Pointer. Serves as targeting recital.
Basic IR Pointer bounds. Turning right, left, up, down(mixes with pitch)
Tilt. Would tilt the upper torso to increase directional shooting. This is optional as you can do with out. But it would allow to maintain vector velocity while allowing increased strafing shooting bounds.
Wiiremote 18 current mapped input. Of course it needs refinement and some of them do cross. This may be inappropriate and could be changed to something I missed. Current mapped input is at 32(14+18).
Classic controller mapping
---Left side
1 analog stick. Serves as both turning and target reticle.
1 digital pad, rotation(pitch/roll)
L1. Brakes
L2. analog hyper thrusters(more controller than the digital Z. bonus), L2.click full thrusters
R1. 180 pitch(this would flip resulting in an upside down)
R2. 180 yaw
---Right hand control
X. Primary weapon
0. Secondary Weapon(target lock)
#. target cycle
/\. Weapon Select for both?
Start. Menu/Pause
Select. Communications window(wingmen)
Right Analog. movement
Now as you can see by the comparisons. The Wiiremote+Nunchuck is not only more intuitive. It has more simultaneous input. It also allows you to control more input at one time. the nunchuk doesn't require you to move your thumb to 2 different locations. The Wiiremote allows me to serve all my primary functions without any difficulty. Now I can make the controlls simpler. Swap the shooting to R1 that way my R.IndexFinger is alway on fire. No matter how you map such a game from Wiiremote to Classic you will DUMB DOWN AND CRAPIFY the control and lose out on a considerable amount of control. The Sixaxis does have tilit, but hey the OP is about death to motion not inclusion with Sixaxis.
There you go a HARD CORE control scheme would become shit under a classic PS360 controller. Now I know games have been done in a classic control scheme, but they typicly dumb down space. The Wiiremote combo would keep space and make it simpler and intuitiver. Something that's not possible on the others. Of course most games don't need this level of input so it's not a big deal, but more simultanteous input that's simpler is total win.
Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.
| deathbleachnarutodbz said: Loo from nitendo making billions on motion control and now sony and microsoft now with motion control there will be the big shift to it and leave controls behind. Just like the switch from 2d to 3d. |




![]()

The Doctor will see you now
Promoting Lesbianism --> 
|
It isn't 2D if it is pretty? Right? People thought that once the Atari 2600 and the early consoles died along with arcades that video gaming had passed on for good. Anything new would never beat the classics. Just embrace some of the changes and realize that even today you can download a lot of the classics on Xbox Live. Nothing ever changes 100% - just gives us more options to enjoy gaming. |
I do not agree with the OP, but I can respect the hell out of him. Unlike alot of the so called "hardly core" (not my term, but I like it) He doesn't like Motion Controls when they are on the Wii, and still doesn't even though the console of his choice is trying to implement them.
Bet between Slimbeast and Arius Dion about Wii sales 2009:
If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.
If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.
| BMaker11 said: Me. Wii Fit sells 20M. But do you really need an $80 game and balance board to PRETEND to Hula Hoop? Look, I'm playing Wii Fit right now without even owning the game /proceeds to pretend hula hoop |
I don't mind motion controls (standard controllers are better though) but I agree with this guy. I hate Wii Fit. Most of the activities on it you can do by yourself without any peripherals like the pushups, stretches, balancing, etc.
I like a combination of both. Yet I am all for new types of controls, as long as it's implemented correctly.
Everyone needs to play Lost Odyssey! Any opposition to this and I will have to just say, "If it's a fight you want, you got it!"
| Nightwish224 said: I like a combination of both. Yet I am all for new types of controls, as long as it's implemented correctly. |
as long as the game is original than im happy. Motion Control is great but i prefer using a controller.
Pyramid Head said:
i dont have a gym membership, and to be honest i feel self conscious going to one. wasting my money also? bro i make well over 100 k a year and its not about the money. maybe you need to realise that some people like other games with you, or other uses for their systems than simply spending hours shooting guys over and over again on the same couple maps. quit trolling a game that is pretty damn succesful and realise that some peoples tastes and YOUR tastes are not always one and the same. maybe you need to do some yoga on wii fit? |
I don't need Wii Fit to do yoga. I can do some stretches right now, free of charge. /does a stretch. I just played Wii Fit, and don't even own it. It's called excercise. It's not that people play different games than I do (I know they do, but it doesn't apply in this situation), but I dare say Wii Fit isn't even a game...it's just an excuse for people to think their doing something other than excercising (by calling it a game), when in reality, they can do everything in Wii Fit without Wii Fit.
