Akvod said:
But I do like how JRPGs have one set storyline, because that means the developers can focus all their attention on it, make it good, and you'll be guaruanteed to see that outcome.
Not an RPG, but take GTA IV. There were two possible endings. One of them was bad, and one of them was emotionally charged and better cinematicly. I'll rather not be given the choice and fuck myself over than be given the choice of a bad and good ending. |
Having one set storyline isn't an RPG. In RPG's your character affects the story in as many ways as possible.