| Boutros said: http://vgchartz.com/forum/thread.php?id=77041 |
This! This thread is irrelevant now. Should be locked.
| Boutros said: http://vgchartz.com/forum/thread.php?id=77041 |
This! This thread is irrelevant now. Should be locked.
Lol. Looks like the thread was garbage in the end up 
http://xboxevolved.e-mpire.com/article/No_Title/5561.html
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CGI-Quality said:
You said HEAVY RAIN is not a technical achievement in any way, and then say people who believe otherwise are "fanboys". That's rather ridiculous because you're speaking subjectively, not factually. Sure, the cloth animations need work in HEAVY RAIN but so does the facial animation in Alan Wake. At the end of the day, your feelings towards Alan Wake aren't factual as mine aren't towards HEAVY RAIN. Given the developers' backgrounds, I'm more excited for what Quantic Dream has to show than Remedy. That has nothing to do with "fanboyism" and just more faith in the companies that develop games. Gamers are ungrateful this gen, sales don't prove otherwise. This very argument is an example. Why does it matter so much which games look better, just go enjoy them for cryin out loud. If you can't do that, oh well, that's your problem. |
Rigtho......
i lol at this thread it brought out the xboys and the sony boys to the fight of the death
| Boutros said: http://vgchartz.com/forum/thread.php?id=77041 |
/thread. No more posting pics of RE5 looking like a Wii game. No more calling out Heavy Rain and propping up Alan Wake. No more anything. The game was running on PC, just like Crysis, and we know that PC Crysis (not console Crysis) just ain't what's happening on the consoles

This is my first visit to the Microsoft forum and wow...looks like it's better to stay away from here lol
can't wait for Track Season 2009/2010, guna beast out!
Travis Touchdown ERECTION CONFIRMED!

CGI-Quality said:
Interesting analysis my fiend, you just taught me something today. |
Brilliant. You just showed and told me exactly what the article says, if you had of read it, you would know.
SPE's can do things like cloth animations etc that GPU's normally do. Your right ( as the article I posted showed ). But again like the article says this then takes away what the processor can concentrate on. If the Cell is busy calculatin GPU information it cannot be doing something else.
As I mentioned, Cell helps out RSX. But what alot of people dont realise is the Xenos GPU in 360 is actually fast enough and advanced enough to help out Xenon CPU in 360. It's catch 20/20. Xenos is capable of doing mathematic equations like a normal CPU does. It can help run physics or even AI if it needs to. And it has the ability to fetch it's own instructions. This is where GPU's are going on PC's. They are putting GPU's and CPU's together so that GPU's can actually take the majority of the workload. ATI used Xenos as a master srtoke to test many Direct X 10 stuff. For instance Xenos has 48 Unified shader pipelines to RSX 8. The cell needs to help out judt to break even with that. But then Xenos needs to help out Xenon because Cell can achieve more. Your looking at 70GFLOPs actual peak in the best games of the gen on Cell, and 60 GFLOPS peak on best games on Xenon. Possibly even closer.
Last gen PS2 actually had the best CPU. But it didnt have the best graphics. Something else the article shows.
~Either way, this gen it's closer between the 2 than last gen. That is something the article shows very well using IBM's official data, ATI's and Nvidia's. Everything used is official data.
| Xigmund said: This is my first visit to the Microsoft forum and wow...looks like it's better to stay away from here lol |
When you enter these areas.. you have to be prepaired.
Good precautions.
-Wear a hazard suit. Not unlike the one gordon freeman wears.
-Carry a crowbar. If it doesn't hurt you it's probably good for something
-Always prepare to fight the mob... They will come and you never know which one either
-Always put "in my opinion" when you write something. It's not a safeguard and it could still alert the mob, but it increases your chances of passing by the witch unnoticed.
I hope these instructions will help you on your continued journeys.
@selnor
So you agree that the ps3 has the edge. That's good. I wish you would have told me right away.
See, the cell actually has a peak performance closer to it's theoretical one than the 360 does, and it's ability to perform so many tasks at once is something that greatly increases its flexability. Now i'm not interested in re-igniting this debate. I'm really not. But while it takes a heavy load on the 360 to calculate such things as physics, it's a breeze to throw all of those over to one of the spus in the ps3.
And that's just one example.
And that's where the ps3 shows it's true potential and manages to move around potential bottlecaps.
Staude said:
When you enter these areas.. you have to be prepaired.
Good precautions. -Wear a hazard suit. Not unlike the one gordon freeman wears. -Carry a crowbar. If it doesn't hurt you it's probably good for something -Always prepare to fight the mob... They will come and you never know which one either -Always put "in my opinion" when you write something. It's not a safeguard and it could still alert the mob, but it increases your chances of passing by the witch unnoticed.
I hope these instructions will help you on your continued journeys.
@selnor So you agree that the ps3 has the edge. That's good. I wish you would have told me right away.
See, the cell actually has a peak performance closer to it's theoretical one than the 360 does, and it's ability to perform so many tasks at once is something that greatly increases its flexability. Now i'm not interested in re-igniting this debate. I'm really not. But while it takes a heavy load on the 360 to calculate such things as physics, it's a breeze to throw all of those over to one of the spus in the ps3. And that's just one example. And that's where the ps3 shows it's true potential and manages to move around potential bottlecaps.
|
I actually believe they are pretty much on par. For a start they are closer tha PS2 and Xbox 1.
And Cells peak performance is nowhere near it's theoretical.
Taken directly from IBM's full test of Cell running 8 SPU's
Table 4. Performance of parallelized Linpack on eight SPUs
| Matrix size | Cycles | # of Insts. | CPI | Single Issue | Dual Issue | Channel Stalls | Other Stalls | # of Used Regs | SPEsim | Mea- sured | Model accuracy | Effi- ciency |
| 1024x1024 | 27.6M | 2.92M | 0.95 | 27.9% | 32.6% | 26.9% | 12.6% | 126 | 83.12 | 73.04 | 87.87% | 35.7% |
| 4096x4096 | 918.0M | 1.51G | 0.61 | 29.0% | 56.7% | 10.8% | 3.4% | 126 | 160 | 155.5 | 97.2% | 75.9% |
Notice the model accuracy is 97.2% and the efficiency is 75.9% of the theorectical Peak GFLOPS performance. Doing the math brings down the GFLOPS in a contolled environment test to 150 odd GFLOPS. Take away 1 SPE which is not used for games and another which is dorment for OS and we are closer to 120 GFLOPS. Again 120 GFLOPS is in a controlled environment and not in an unstable game code environment.
This is directly from the link you posted in this thread. These figures will never change, unless Sony changes the CPU in the PS3. And that doesn't happen to consoles. Dont get me wrong both consoles are powerful but not nearly as powerful as PR BS portrays. It's like TRE. You cannot forget when Cell is doing Graphics it CAN'T be doing normal CPU work. So devs have to be careful how much CPU work time they take away from Cell.
Likewise the same is said for 360. There is just a different set of boundaries for that machine.
^it's peak limit is much lower than 120 gflops though. it's theoretical one was around there. But due to shared memory and bottlenecks it's much lower.
Not to mention the synchronised tasks the cell can perform at any given time also gives an advantage.