The Anarchyz said:
Alby_da_Wolf said:
Reasonable said:
Alby_da_Wolf said: Whether it's an excuse or not, Sony should simply release dev tools that totally void additional complexity as an acceptable excuse. |
I don't think it's really the dev kits. In the end Valve are sitting on their own, self developed engine platform, Source. They release all their titles on it and upgrade it over time, so that while it does look older now its overall feature set remains impressive and from a PC point of view it will play very well, and with good graphics, on ridiculously low end PCs.
Source is easy to stick on 360. Source is not easy to put on PS3 and would need changed to work well on it. It's as simple as that. It wasn't anything deliberate, well, maybe 360 design being easy for PC developers was deliberate I guess... whatver, for Valve 360 is an easy source of revenue (sorry for the pun) that takes minimal additional effort.
Look at the EA port of Source, etc. for The Orange Box - it's okayish but by no means great, and remember this is an engine that would normally run well on PC's with far less power than a PS3, and with more processes, etc. running to boot. Clearly, Source would need a major overhaul to work really well on PS3, and clearly Valve don't want to make that effort.
If Valve do support PS3 I suspect it will be further down the road during an engine overhaul, when it would make more sense to ensure the engine could support PS3. Mind you, they might just ignore the PS3 completely right through the gen.
Would I prefer them to support PS3? Sure, but then I'm not big on exclusives unless true 1st party. But it is their choice in the end and their business.
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Well, Valve's position seems quite, er, reasonable , put this way. But just in case they feel tempted to port their engine to PS3 too, possibly, as you suggested, on the occasion of a major update, Sony providing easier tools could furtherly push them in the desired direction. As PS3 user base grows with time, becoming more appealing, and dev tools are improved too, what's not appealing now for Valve could become so in future. The part about easier porting from PC to XB360, though, suggested me another thing: basically XB360 has a tri-core PPC CPU and a Radeon GPU, so, as Wii has a single-core PPC CPU and a Radeon GPU, shouldn't be PC to Wii porting as much easy (as long as some features, mostly graphics, are trimmed to be at the reach of Wii's less powerful HW)?
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This is interesting, every game that is released on the PS3 or 360 needs to support 480i and 480p, this mode is the Wii's standard, so having PC as lead, and 360 as first port the Wii translation should not be complicated, the Broadway and the Xenon have similar PPC architecture (only downscaled) same for the Hollywood and the Xenos, both are Radeon, their hard work is only on the controller and adjusting power (this should be piece of cake since the HD mode is the one that takes the real power here and they only need to work in the SD mode)...
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