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Squilliam said:
The Anarchyz said:
Alby_da_Wolf said:

Well, Valve's position seems quite, er, reasonable , put this way. But just in case they feel tempted to port their engine to PS3 too, possibly, as you suggested, on the occasion of a major update, Sony providing easier tools could furtherly push them in the desired direction. As PS3 user base grows with time, becoming more appealing, and dev tools are improved too, what's not appealing now for Valve could become so in future. The part about easier porting from PC to XB360, though, suggested me another thing: basically XB360 has a tri-core PPC CPU and a Radeon GPU, so, as Wii has a single-core PPC CPU and a Radeon GPU, shouldn't be PC to Wii porting as much easy (as long as some features, mostly graphics, are trimmed to be at the reach of Wii's less powerful HW)?

This is interesting, every game that is released on the PS3 or 360 needs to support 480i and 480p, this mode is the Wii's standard, so having PC as lead, and 360 as first port the Wii translation should not be complicated, the Broadway and the Xenon have similar PPC architecture (only downscaled) same for the Hollywood and the Xenos, both are Radeon, their hard work is only on the controller and adjusting power (this should be piece of cake since the HD mode is the one that takes the real power here and they only need to work in the SD mode)...

But in this case the TEV is nothing like the PC GPU architecture so it does take some work. Im not sure how difficult it is to make it work properly but I doubt that its easy like in the case where people simply recompile a PC game for the Xbox 360 and get a working copy up in a matter of hours.

I forgot completely about TEV (same with most 3rd party devs XD XD)...