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Forums - Sony - Latest info for Ratchet & Clank Future: A Crack in Time...

Xen said:
Yeah baby.. x-mas release please!

September-October release date.



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And an Alpha in June?

Insomniac are pretty quick.



@ xen, they have had people working on this since the start of 2008



Munkeh111 said:
@ xen, they have had people working on this since the start of 2008

Exactly.

 

Correctly if I'm wrong, but I'm pretty sure that Insomniac always have two teams of developpers working on two different projects at the same time (Ratchet and Resistance). That's why they usually make one game a year. (a bit like COD with treyarch and infinity ward).



BxN said:
Munkeh111 said:
@ xen, they have had people working on this since the start of 2008

Exactly.

Correctly if I'm wrong, but I'm pretty sure that Insomniac always have two teams of developpers working on two different projects at the same time (Ratchet and Resistance). That's why they usually make one game a year. (a bit like COD with treyarch and infinity ward).

Well I know they have about 150 staff, but my question is how they are divided. Do they just split it 75/75, or do they have 100 in one team, and 50 in the other, and 50 people transfer accross to work on the game that is being released that year.... But anyway, there have definitely been people working on this game for a while



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Munkeh111 said:
BxN said:
Munkeh111 said:
@ xen, they have had people working on this since the start of 2008

Exactly.

Correctly if I'm wrong, but I'm pretty sure that Insomniac always have two teams of developpers working on two different projects at the same time (Ratchet and Resistance). That's why they usually make one game a year. (a bit like COD with treyarch and infinity ward).

Well I know they have about 150 staff, but my question is how they are divided. Do they just split it 75/75, or do they have 100 in one team, and 50 in the other, and 50 people transfer accross to work on the game that is being released that year.... But anyway, there have definitely been people working on this game for a while

As I understand it they have one team always working on Resistance, one on Ratchet, and one that bounces back and forth between the two. (This year, more people would be working on Ratchet, and Resistance would have the smaller team.)

Off topic, but the Resistance hate makes me sad. For the third game though, I'd like to see them return to the roots of the franchise; bring back the Fall of Man type narrative and let us keep all of our guns for the whole game! I'd love to see two types of co-op too; one for the campaign and one like in R2 which is fantastic. They can ditch the scripted boss fights too (Leviathan) because those just weren't as epic as they sound (I'm not bashing all the boss fights though, the Swarm was intense!).



insomniac17 said:
Munkeh111 said:
BxN said:
Munkeh111 said:
@ xen, they have had people working on this since the start of 2008

Exactly.

Correctly if I'm wrong, but I'm pretty sure that Insomniac always have two teams of developpers working on two different projects at the same time (Ratchet and Resistance). That's why they usually make one game a year. (a bit like COD with treyarch and infinity ward).

Well I know they have about 150 staff, but my question is how they are divided. Do they just split it 75/75, or do they have 100 in one team, and 50 in the other, and 50 people transfer accross to work on the game that is being released that year.... But anyway, there have definitely been people working on this game for a while

As I understand it they have one team always working on Resistance, one on Ratchet, and one that bounces back and forth between the two. (This year, more people would be working on Ratchet, and Resistance would have the smaller team.)

Off topic, but the Resistance hate makes me sad. For the third game though, I'd like to see them return to the roots of the franchise; bring back the Fall of Man type narrative and let us keep all of our guns for the whole game! I'd love to see two types of co-op too; one for the campaign and one like in R2 which is fantastic. They can ditch the scripted boss fights too (Leviathan) because those just weren't as epic as they sound (I'm not bashing all the boss fights though, the Swarm was intense!).

Yeah, so 50 full time Ratchets, 50 Resistors and 50 Ratchsitors...

Anyway, my complaint about R2 is that we have enough games in the FPS genre, and I feel that their speciality is the platformer, and that is a genre short of games, there is Uncharted, inFamous and Ratchet... and little else



^
The next Ratchet & Clank is must have for me!