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Forums - Microsoft - More 360 jrpgs on this E3?

ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

lol, LO's amazingly kick ass intro probably cost more than some ps2 rpgs alone :p



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ShadowSoldier said:
ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

What? Lost Odyssey had a different animation for each spell. It had a frequent amount of FMV's and I'm pretty sure it cost a lot more money then you think mainly because they had to pay a 3rd party for the use of their engine

Pretty sure that was all in engine.




Times Banned: 12

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ShadowSoldier said:
ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

What? Lost Odyssey had a different animation for each spell. It had a frequent amount of FMV's and I'm pretty sure it cost a lot more money then you think mainly because they had to pay a 3rd party for the use of their engine

Well, I remember an opening cutscene(fmv?). Maybe they all just sucked, lol. I didn't like LO none too much.

That said, about the "animations" for the spells, you are wrong, sir, imo. Most of the game is just attack, and basic fire/ice/whatever spells over you or your party. There are no extravances in the battle system, and the best spells in the game, are kinda lame graphically. Compare it to pretty much any other JRPG, and the spell animations in LO are very, VERY limited(and often reused). No summons spells whatsoever, and just very simple overall. That is in my opinion, and it is a major reason I disliked the game. Very bland and repetitive.

That said, the game had great VA, but a terrible main character.

I would bet that MS has some sort of package deal with that engine. Either way, I figure it was a lot cheaper to use that engine, than to build one from scratch...otherwise, they probably would have just built it.

This is all just speculation.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Oh yeah, and then you have games like ToV, which are amazing, but basically copy/pasted games from last gen with new stories, and gameplay/artstyle revelations. ToV and Radiant Dawn are two of my favorite...nay...two of the damn best games this entire generation, and yet they probably have VERY low operating budgets. The developers did it with talent, instead of vast sums of money.

...I mean, anyone can make a good game with vast sums of money. Only a great developer can make a great game from nothing. I'm talking Intelligent Systems, Team Symphonia, Kojima, Miyamoto, ect. Give precious Guerrilla games a 100k operating budget and see how much worse it can get from Killzone 1, I bet you would regret that decision.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
ShadowSoldier said:
ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

What? Lost Odyssey had a different animation for each spell. It had a frequent amount of FMV's and I'm pretty sure it cost a lot more money then you think mainly because they had to pay a 3rd party for the use of their engine

Well, I remember an opening cutscene(fmv?). Maybe they all just sucked, lol. I didn't like LO none too much.

That said, about the "animations" for the spells, you are wrong, sir, imo. Most of the game is just attack, and basic fire/ice/whatever spells over you or your party. There are no extravances in the battle system, and the best spells in the game, are kinda lame graphically. Compare it to pretty much any other JRPG, and the spell animations in LO are very, VERY limited(and often reused). No summons spells whatsoever, and just very simple overall. That is in my opinion, and it is a major reason I disliked the game. Very bland and repetitive.

That said, the game had great VA, but a terrible main character.

I would bet that MS has some sort of package deal with that engine. Either way, I figure it was a lot cheaper to use that engine, than to build one from scratch...otherwise, they probably would have just built it.

This is all just speculation.

GTFO!

http://www.youtube.com/watch?v=b9IR2hSArA8&feature=related

 

Magic looks pretty good to me.




Times Banned: 12

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OH SNAP, I just remembered. Isn't there a new Mech strategy game coming to the 360, that hasn't been officially announced yet, from Square or someone? Help me out here. What game is that? I bet if that isn't already announced, it will be at E3.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

Undying said:
ShadowSoldier said:
ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

What? Lost Odyssey had a different animation for each spell. It had a frequent amount of FMV's and I'm pretty sure it cost a lot more money then you think mainly because they had to pay a 3rd party for the use of their engine

Pretty sure that was all in engine.

There were definitely plenty of FMVs. Just think of when you knick the Slantoise, there is a clear change to FMV, and there is also 1 at the beggining and end



Munkeh111 said:
Undying said:
ShadowSoldier said:
ZenfoldorVGI said:
Munkeh111 said:
@ undying, without knowing the budget you can never know if they made any money. Of course developing on the Xbox is more expensive than PS2, so they need to sell more than on Xbox. Also, I am sure some of those are flops

Anyway, I think they will likely save Mistwalker's game for TGS

I don't know what your talking about(I didn't read before this post) but I know some games, like Lost Odyssey, were developed with existing engines(didn't is use Unreal, or something?), and had very few spell/attack/summon animations and no FMVs, and could concievably have costs MUCH less to develop than even a low budget PS2 game.

What? Lost Odyssey had a different animation for each spell. It had a frequent amount of FMV's and I'm pretty sure it cost a lot more money then you think mainly because they had to pay a 3rd party for the use of their engine

Pretty sure that was all in engine.

There were definitely plenty of FMVs. Just think of when you knick the Slantoise, there is a clear change to FMV, and there is also 1 at the beggining and end

Thats not "pretty frequent" now is it?




Times Banned: 12

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Undying said:

GTFO!

http://www.youtube.com/watch?v=b9IR2hSArA8&feature=related

 

Magic looks pretty good to me.

Granted, Divide looks pretty good, and watching that video, it would appear that I was "pwnd" lol, but no, I stand by my statement earlier, those are pretty much EVERY spell animation in the game. You see them from the first spell to the last, and the are all very simple, with a few exceptions. I think maybe 1/10th the amount of time was spent on spell animations in this game was was spent on them in the lowliest of Final Fantasy games.

That said, bro, I'm NOT flaming the game. I recognize its greatness, and I LOVED the little stories written(cried on one) in between gameplay. It just wasn't MY cup of tea. I didn't like the battle system, and love Seth.

...however I GUARNTEE no great amount of money resources was spent on these spell animations, lol.

Also, does Seth's VA sound like a 10 year old boy?



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

ZenfoldorVGI said:
Undying said:
 

GTFO!

http://www.youtube.com/watch?v=b9IR2hSArA8&feature=related

 

Magic looks pretty good to me.

Granted, Divide looks pretty good, and watching that video, it would appear that I was "pwnd" lol, but no, I stand by my statement earlier, those are pretty much EVERY spell animation in the game. You see them from the first spell to the last, and the are all very simple, with a few exceptions. I think maybe 1/10th the amount of time was spent on spell animations in this game was was spent on them in the lowliest of Final Fantasy games.

That said, bro, I'm NOT flaming the game. I recognize its greatness, and I LOVED the little stories written(cried on one) in between gameplay. It just wasn't MY cup of tea. I didn't like the battle system, and love Seth.

...however I GUARNTEE no great amount of money resources was spent on these spell animations, lol.

Also, does Seth's VA sound like a 10 year old boy?

Its just like every traditional JRPG since 1988.




Times Banned: 12

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