RAZurrection said:
Re-iterating a broken argument does not magically fix it.
Read it and learn i'm right and you are wrong.
Staude said:
Co-op Stands for Co-operative. IE dealing with things multiple people. ERGO It has Co-Op
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OK, use CoD: W@W instead and you have real campaign co-op in 4 player split-screen, Resistance 2 doesn't have either.
Yes it does. It's two player split screen.. oh and it's still co-op. And you can play splitscreen in r2 online.
Staude said: The fact that the whole game is streamed and achieves the visuals it does with the things going on at screen, not to mention the places where you can see huuuge enviroments counts too.
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All the games I mentioned above do this as well, sometimes in sandbox and sometimes in splitscreen and sometimes in both, but Uncharted 2 doesn't. Is Naughty Dog giving up? That seems lazy.
No they don't. And before you say they do.. They really don't.
Staude said: what ? In comparison all your mentioned games has 1. Fail. |
1 game that's multiplatform is all you need, it's very interesting Sony isn't able to brings it's exclusives up to the minimum bar.
Besides I can use Assassins Creed, Assassins Creed 2, the inevitable AC3, Prince of Persia (hopefully thats a trilogy too) and apparently the LAST GENERATION Prince of Persia trilogy as well. Also all sports games as well.
Ouch, Uncharted behind last gen games too? Ouch.
No it's not. You are misinformed and i feel slightly sorry for your complete ignorance on display here.
Staude said: All your mentioned games has less. And that's uncharted 1. Congratulations. Your argument fails. Again. |
TBH i don't think Uncharted should really count, we've already confirmed it doesn't have the animations of last gen games, so it's not going to match other current generation games. Another instance of multiplatform games going further, doing more.
No we haven't you made a comment that was wrong and said it was right. That's what happened. Just like all of your other arguments.
Staude said: UE 3.5 is nothing. It basically runs on maps. You know nothing of which you speak while i do. Your arguments are rediculous and faulty. |
lol, TBH you're one of the least intelligent folks i've debated with and i've spoken to some real zoomz. You claim you know what you're talking about, then bring up maps FOR NO REASON and can't even spell "ridiculous" correctly, if you're a games coder, that would definitely explain Big Rigs.
Maps as in specular maps, normal maps, bump maps etc.
You might claim i'm one of the least intelligent people you've debated with, and I am sorry if my grammer isn't perfect. But that still makes me much more intelligent.. and informed than you.
Staude said: Did you know the cryengine tech demos city part looks far worse than killzone 2 ? |
I did indeed, but did you know CE3 destroys the outdoor levels of KZ2 and Rage destroys KZ2 in every way.
How so ? If by outdoor you mean forrests. I'd like to see the forrests in killzone 2. I must have missed them. But i agree that if there were. Cry Engine 3 would be able to perform better. On a proper pc rig ofcourse.
I am very much looking forward to it's release. I'm interested to see how Sony will manage to get every single exclusive to look that good, at 60FPS, especially as it would seem the PS3 has peaked.
oh rage ? orly ?
Ps3 hasn't peaked. If you haven't payed attention they've only squeezed about half of the processors power out yet.
Staude said: You are comparing visual fidelity with tech which gives me the impression you have no clue as to how much else is going on technically in a game. |
Well since RE5 & Gears 2 look better than Uncharted 2 and have split-screen, this would make the winners wouldn't it. After all, thy're technically superior.
Gears 2 uses normal maps to achieve it looks And neither of the games still manage to look even close to as good as uncharted 2. So they aren't winners, they're also technically inferior. That doesn't make them bad games. But you are once again. Wrong. Also it's statements like this that really tells me of your lack of knowledge.
Staude said: Who cares ? One is from a small developer, the other is from a big. And i haven't played either so how would i know ? |
Well there are pictures and places where the pictures move and they show you what the pictures look like when moving. It's going to be big.
Staude said:
Furthermore it's not a first party game either. It's funny you nitpick that specific small exclusive game with that developed by the biggest company in the history over 5 years and counting.
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Exactly, it's the talent. Square Enix is more talented at graphics then Level 5, so their multiplatform games look better than their exclusives. Just like Infinity Ward is more talented than Insomniac, Dice is more talented than Zipper, Capcom more talented then Naughty Dog and Epic.
lol no. Once again you are wrong. And you can't prove otherwise cause it's subjective. I'll agree that the guys at infinity ward are pretty talented. But not that they are moreso than Naughty Dog. They can't even make prevent their AI from respawning... Something that should pretty basic if you build your tools right.
Also the fighter comment with the animations earlier once again leads me to believe you have a fairly big lack of knowledge on this whole subject.
Again, this could have been very different if the PS3 was lead platform for everything, but thankfully it's resulted in better looking games in general.
Staude said:
Do you develop games ?
If you knew anything about this this conversation would look a lot different. Instead it's just me repeating my self to your faulty arguments. You must know nothing about these kind of things orelse you wouldn't be saying what you do.
I believe you're simply arguing for the sake of argument. Because you don't wanna admit you're wrong. Or because you refuse to look into it because you're afread you might be.
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I do not develop games, but I know a fair bit about developing them. I also know that you don't know much at all - including your spelling, which is poor to say the least.I suspect you may be just repeating yourself because you are backed into a corner and don't know enough about game development to create a coherant response.
This explains why you brought up Uncharted 2 animation cycles like they were actually impressive, I of course knew better, but then I don't mind third party games looking better than exclusives, it's a good thing...unless you're a ardent PS3 fan, in which case that's another notch on the redundo-meter.
You didn't know better. You misunderstood more lol. I develop graphics and games.. Sure it's a total conversion modification but i've spent 4 years working on it. Another note is the reason I keep repeating myself is because you ignore what I write and keep beating around the bush. I do know a fair bit on the subject and it'd be nice if you weren't so reluctant to listen. Because i'm right.
| They're disproven because i just disproved them. As they have been by others so many times over i'm amazed you haven't realised it. Unless ofcourse you've been on a vecation since 2007.
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What is a "vecation"? Research?
Bit of a poor argument? "Because I said so" doesn't help you in absence of cold hard facts. But again, backed into a corner. Is there someone else familiar with games design I could speak to?
I think they've already read this thread and figured they wouldn't waste time arguing with you. I don't know why i keep doing it :p Probably just to keep the thread alive.
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It's funny you refere to something i didn't say. I said they had 30 running on drake at once. And assassins creed has 1.
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While Uncharted has 30 for drake. Pwnd.
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Assassins Creed has over 1,200 at any one time. I don't know where you got that "1" from.
30? So that's 1/40th of the animation cycle of a near 2 year old game? Ouch.
lol Link me to your proof so i can disprove it and explain what exacly you misunderstood that they said. And i'm again not talking about the whole enviroment but one character. It shouldn't be so hard to understand.
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Theres a reason the ps3 is the one used by scientists and in the worlds strongest super computer. If the 360 had anywhere near the same juice, don't you think they would use that ? concidering it's half the price ofcourse.
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Probably because the Cell was designed to process congrual blocks of data which is fine for graphics and processing video or audio and SETI work units, this also means that unlike the Xenon that powers the Xbox 360, the Cell wasn't designed strictly for games. The Xenon is, it will never appear in any other non-gaming hardware. This is why Cell can't handle multiplatform games very well.
The xenon is a standard x86 processor. The cell is not. The reason the cell has trouble in multiplatform games, as i've said already.. Is because the developers dumps everything on the ppu and don't use any of the additional processors.
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All your arguments are based on opinon while some of mine are, others are not. Such as the animation system.
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No, no, no. All of yours are based on fanboyism. At least I can recognise that multiplatform games can look better than exclusives and that flows both ways y'know, i'm not just talking about PS3.
It's not just about looking better in one aspect. It's about the whole technical build up. You should look into it.
You believe that a multiplatform game can never look better than an exclusive, despite dozens and dozens of titles proving otherwise.
I don't feel multiplatform games can't look better than exclusives. I've just yet to see any that does.
This is ofcourse games releasing in the same time period. The issue with multiplatform games is that they can't use the advantages of the consoles. So they'll have trouble pushing them. They need to make a more generalised version of their game to make it fit on both platforms because they're so radically different.
Perhaps you would feel differently if the PS3 had the best version of multi-platform games, but that's looking unlikely, so you cling...eversotightly.
Don't you know most have since mid 2008 ?
| Your god of war thing is wrong. 32 megabyte ram ? lol you can't compare it like that.
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Tell it to Asmussen then
lol from your link:
"In fact, Asmussen mentioned that his character model wouldn't even fit in the PS2's memory. Compared to the 5,000-polygon count on the PS2, Kratos is now running around 20,000 polygons on the PS3 alone." N1
| No it's not. I didn't have any problems during the game.
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Perhaps I have higher standards.
I think you just have no clue about technical aspects of game since you keep beating around the bush.
| So if Doom 2 got a 10 in graphics, does that mean it looks as good as gears of war 1 and better than gears of war 2, killzone 2, resident evil 5 and uncharted ?
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Except GoW2, RE5 and KZ2 all came out after Uncharted, yet despite supposedly "setting a bar" an exclusive to each system and a MULTIPLATFORM GAME still came out of it better than Uncharted. The consoles didn't change, but the talent does.
Yep and the talent is working at naughty dog.
| It's a singleplayer action adventure game. Why every game suddenly has to have multiplayer to be complete, i don't know.
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Because it's the bare minimum, Naughty Dog doesn't even do that. Makes you wonder if it's the system being maxed out.
It's not the bare minimum. Half Life and Half Life 2 doesn't have multiplayer lol. Only as seperate games. Does that mean the pc platform is maxed out ?
| Actually it's the Unreal engine. They've worked on the engine since the 90s and unreal 1. (with unreal engine 1. It's the same engine, they just upgrade it.. So fail again)
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The current generation UE3 has as much to do with UE1 or UE2 as the Uncharted Engine has to do with the Jak engines, so whatever you decide it couldn't be leveraged for your sake either way.
.. No it doesn't It has the same core. It's the same engine at it's core quite simply.
It's especially aparent with ut3s horrible netcode.
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