| Staude said: 1. You can't designate ram to a model. |
Wrong, wrong, wrong, wrong, wrong. A million times wrong. Assets take up memory like everything else. The level, the sound, the music, the animations. Everything is quantifiable.Thus these gow3 Kratos model takes up more then 32MB of ram.
| Staude said: The part about the uncharted animations is that hes saying the whole game as a whole has 11.000 animations. That's fine. |
No, that 11,000 is just the unique animations for the main character, this doesn't include NPC's, moving objects or wildlife.
| Staude said: But each char has 1 animation running at all times.
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1,200 animations, just for Altair. It's done the same way as Uncharted 2, only 40x more. Unless you care to back-up your 1 animation figure.
| Staude said: And again. The ps3 is used by scientists and the processor is used in the worlds fastest computer. Don't you think they would opt for the much cheaper 360 if it had the same level of processing power ?
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Cell is better at non-gaming applications than the Xenon.
Xenon is better at gaming applications than the Cell.
Microsoft wanted their CPU to excel at games, hence every multiplatform games runs best on Xbox 360.
If they wanted a processor to render movies, they would have built something else.
It's garbage like this though, that just confirms you're one of these people perpetuating the brag platform.
"PS3 is a super computer"
"Texture streaming"
"Real-time straming mesh"
"4x texture resolution"
"Over 300 unique animations"
Unless you understand what these mean and in context to other titles on the market, it's a very bad image you convey.







