bardicverse said: Garcian, Ive been around longer than Star Wars movies have. I lived with the Atari 2600, ColecoVision, etc. At the time of the NES, arcades were still stuck in Atari Mode - simple games that just got harder and harder each level due to more enemies that moved faster. The core market grew with games like Metroid and Zelda, which alienated the casual gamer due to the amount of length, diverse maps, etc. From the industry side, your point is inverted, as industry vets cite the NES as the first the world has seen of "hardcore" gaming. Arcades were too simplistic compared to the large scale design that NES games had. In essence, its more like Nintendo has come full circle bringing the era of core console gaming to the world and looping back to the casual, arcade-ish style of gaming that existed before the NES
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That's ridiculous, not to mention an absurd attempt at revisionist history. The "core market" didn't just spring up from thin air - and it certainly didn't stem from Metroid and Zelda, at least not immediately.
In actuality, Zelda and Metroid were the "casual games" of the day. Unlike arcade games, where you may have had to play for hours on end due to their endless length and highly competitive nature, you could play Zelda and Metroid for short bursts. Remember that the former's battery save and the latter's password feature were considered revolutionary for their time, for no other reason than the fact that they made the games more accessible.
In arcade games, there were no save features. Once you ran out of lives, you started from the beginning. Mario, Metroid, Zelda, and their immediate descendants revolutionized game design by making games less like Groundhog Day (the Bill Murray movie), and more like reading storybooks or watching movies. We take it for granted today, but the ability to use a "bookmark" to save your place in games was perhaps the greatest innovation in game accessibility ever created, and the NES started it. Even Super Mario Bros., lest you forget, included the semi-hidden "warp zones" so that players could quickly bypass levels that they had already beaten, should they so choose.
The NES "alienated the casual gamer?" Bollocks; it created the next generation of the casual gamer. The type of person who would never touch a Pac-Man controller, but who would gladly pick up a novel or watch a movie on their newfangled VCR, suddenly wanted a shot at Zelda because they could actually beat it with a small amount of time invested here and there. They felt like they were accomplishing something, not unlike engaging themselves in any other form of entertainment, rather than simply beating their heads against a brick wall for a high score that would be beaten tenfold by John Q. Nerdly down at the arcade anyway.
But then, of course, the gaming audience is and has always been a dialectic cycle. The early arcade "casuals" became the quarter-popping, high-score-chasing "hardcore," NES "casuals" became the PS2 "hardcore," and now the tides are shifting again.
"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."
-Sean Malstrom