theRepublic said:
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And of those games, how many are bundled with accessories/hardware?
theRepublic said:
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And of those games, how many are bundled with accessories/hardware?
Garcian, I'm not sure where you're getting all this from. Zelda was considered a very long game, far more time than they could with Missile Command or Centipede. Yes, I agree, the arcades were about high scores. Think about what you are saying. You are suggesting that Tapper was more of a "core" game than Metroid.
Do you know the reason why "save games" came into play? Power outages. The developers saw that longer games are hard to start over again from the beginning, and a power surge or hardware glitch could undo severe progress. Imagine getting ready to fight Gannon in Death Mountain and then suddenly there's a split-second brownout in town. Those 4-5 hours you invested in getting that far are now gone. I do find it interesting how you translate save games into a "casual friendly" tool. To give you an idea, just from personal experience - my family were all gamers back in the days of arcades and Atari 2600. By the NES, only my dad would play, and that was Mario Bros and duck hunt. Everyone in the family backed out of gaming because it became more time consuming than they cared for. Games got longer, more involved than the simplistic design of Pac Man.
If people were complaining about the NES, it was because the games got harder, not because they got "casualized". Arcades were simple levels, like one of my favorites, Phoenix. They just got faster and harder. It was purely hand-eye coordination basics - the faster you could react, the further you could get. Even games that had stories in the arcades were simple reflex - think back to Dragon's Lair. Complete story, but all you had to do was follow the screen prompt to move in the right direction.
Your go from point a to b doesn't apply to many games on the NES, but Zelda being a prime one of those. The path wasnt clearly defined, and you didnt have to do most of the levels in order (tho it made it more difficult). Metroid was like this too. In fact, I can apply your argument only to side scrollers, where you couldn't even GO back to where you were (Super Mario Bros).
You seem to have a very different recollection, but it could be the location too. By some of your language, I would assume you're over in northern Europe. In New York City, entertainment culture changes rapidly, so the view on this side of the pond could have been different from your side.
theRepublic said:
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HAHAHA! Right on! :D
disolitude said:
You are cherry picking. The talk here is about sales. I bought a 360 to play halo online, to play gears 2 and to kick ass in ninja gaiden 2. Most new Wii owners bought the wii because of this new motion control scheme they tried and were very impressed with while playing the same old Mario Kart.
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And many PS3 owners have bought the PS3 because it's a Blu-Ray player. I know this because, as a Best Buy employee, I've convinced many customers looking for a Blu-Ray player that the PS3 is the best deal for a Blu-Ray player. So what's your point?
And I bought my Wii for the incredible Galaxy, Metroid Prime 3, No More Heroes, etc.
SlumsofOhio said:
Have you played Uncharted? How about Motorstorm? And the fact you put Warhawk in the same sentence as "standard genres" shows you have absolutely no idea what you are talking about. When you've never played the games, don't comment on them. Warhawk, despite its average graphics, is on of the unique current generation games out for consoles. Please, name a game on the Wii that plays like Warhawk in any way.
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Personally, I think uncharted is what tomb raider should have evolved into, but never really got there. now about warhawk and motorstorm...... sigh... I don't even want to begin. I'll just say I wasn't impressed.
Bobbuffalo said:
HAHAHA! Right on! :D
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I am laughing too because Wii hasn't had a AAA software release for almost a year and it still sells like hotcakes. Software must not matter that much...
dahuman said:
Personally, I think uncharted is what tomb raider should have evolved into, but never really got there. now about warhawk and motorstorm...... sigh... I don't even want to begin. I'll just say I wasn't impressed. |
Please, explain. Warhawk despite its early flaws, had the most dedicated fanbase this generation. Not the biggest, but the most dedicated. The problems found at the start hampered sales, but most people would keep playing, even if stats failed to record for weeks. And the game is fun. One of the few games where CTF was played more often than Team Deathmatch.
bardicverse said: Garcian, I'm not sure where you're getting all this from. Zelda was considered a very long game, far more time than they could with Missile Command or Centipede. Yes, I agree, the arcades were about high scores. Think about what you are saying. You are suggesting that Tapper was more of a "core" game than Metroid. Do you know the reason why "save games" came into play? Power outages. The developers saw that longer games are hard to start over again from the beginning, and a power surge or hardware glitch could undo severe progress. Imagine getting ready to fight Gannon in Death Mountain and then suddenly there's a split-second brownout in town. Those 4-5 hours you invested in getting that far are now gone. I do find it interesting how you translate save games into a "casual friendly" tool. To give you an idea, just from personal experience - my family were all gamers back in the days of arcades and Atari 2600. By the NES, only my dad would play, and that was Mario Bros and duck hunt. Everyone in the family backed out of gaming because it became more time consuming than they cared for. Games got longer, more involved than the simplistic design of Pac Man. If people were complaining about the NES, it was because the games got harder, not because they got "casualized". Arcades were simple levels, like one of my favorites, Phoenix. They just got faster and harder. It was purely hand-eye coordination basics - the faster you could react, the further you could get. Even games that had stories in the arcades were simple reflex - think back to Dragon's Lair. Complete story, but all you had to do was follow the screen prompt to move in the right direction. Your go from point a to b doesn't apply to many games on the NES, but Zelda being a prime one of those. The path wasnt clearly defined, and you didnt have to do most of the levels in order (tho it made it more difficult). Metroid was like this too. In fact, I can apply your argument only to side scrollers, where you couldn't even GO back to where you were (Super Mario Bros). You seem to have a very different recollection, but it could be the location too. By some of your language, I would assume you're over in northern Europe. In New York City, entertainment culture changes rapidly, so the view on this side of the pond could have been different from your side. |
I didn't wanted to get on that topic because I was very young on the NES days but I remember a family anecdote.
I have this cousin who is now married and still loves videogames. On those days he had a comodore 64 and played with it. He didn't had a NES because he considered the NES games "lame and dumb" whil his C64 was "cool". But time laster, he bought a NES. The reason, my aunt WANTED one and he bought for her.
In the end, he sold his c64 to buy "zelda 2" "smb3" and TMNT the arcade game".
disolitude said:
I am laughing too because Wii hasn't had a AAA software release for almost a year and it still sells like hotcakes. Software must not matter that much...
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yeah I do find it funny as well, it kind of sucks too because it's not really Nintendo's fault, I don't think 3rd party ever really tried to get 90+ games out if you look at all the reviews, it's quiet sad.
What people don't realize is that Nintendo will NEVER be doomed. If one thing was learned from the gamecube, its that Nintendo can survive on 1st party titles alone. No other manufacturer can do that. The other two are struggling to net a profit WITH 3rd party help.
![]() I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You? |
Mega Man 9 Challenges: 74%
Waltz | Tango | Jitterbug | Bust a move | Headbanging |
Bunny Hop | Mr. Trigger Happy | Double Trouble | Mr. Perfect | Invincible |
Almost Invincible | No Coffee Break | Air Shoes | Mega Diet | Encore |
Peacekeeper | Conservationist | Farewell To Arms | Gamer's Day | Daily Dose |
Whomp Wiley! | Truly Addicted! | Truly Hardcore! | Conqueror | Vanquisher |
Destroyer | World Warrior | Trusty Sidearm | Pack Rat | Valued Customer |
Shop A Holic | Last Man Standing | Survivor | Hard Rock | Heavy Metal |
Speed Metal | Fantastic 9 | Fully Unloaded | Blue Bomber | Eco Fighter |
Marathon Fight | Quick Draw G | Quick Draw C | Quick Draw S | Quick Draw H |
Quick Draw J | Quick Draw P | Quick Draw T | Quick Draw M | Quick Draw X |