txrattlesnake said:
There are four main reasons why the Wii has sold as well as it has. |
Lowest price does not mean most sales. The PS2 is $100 now, and many would argue has the best and most diverse lineup of any console ever made, and it's being outsold by a $250 Wii, and even the $400 PS3 is outselling it.
The GameCube was the cheapest console of its generation, and came in 3rd place.
txrattlesnake said: Another would be the heightened demand for the Wii that existed because of shortages and limited availability for the console during Christmas '06, much of '07, Christmas '07, much of '08, and whose effect seems to have been wearing off a bit more recently. |
Shortages do not create demand. High demand means a product has a great value-to-cost ratio in the minds of the consumers. Part of this perceived value comes from the fact that it comes with a free game that you've actually heard of and seen all over TV (Oprah, Ellen, Conan, the Colbert Report, Jon Stewart at the Oscars, Jimmy Fallon, etc.).
txrattlesnake said: Third they did manage to get most of their core games out in a timely fashion. Zelda as a launch title, Metroid Prime and Mario Galaxy by its first year anniversary. Super Smash Brothers Brawl, Mario Kart Wii, and Wii Fit that have been carrying it over the last year. |
This is true. When a company makes so many great games at once and releases them all so soon, they will sell a lot of software and a lot of hardware. Now why are you trying to make that look like a bad thing? Everybody else wishes they had that lineup that fast all to themselves.
txrattlesnake said: And lastly, the law of cycles which says that everything cool twenty years ago will eventually find a way to be cool again. Since, the NES was cool twenty years ago and Nintendo had gone through a bit of a slump the last two gens, they did catch a benefit from the law of cycles. It was just time for Nintendo to do well again. |
Hahaha, no.
We'd be having a ton of 2-D platformers and point-and-click adventure games. But all we get is cinematic FPS and cinematic RPG.
I'd say that at any point in time, there are a few different types of gaming, and the winning system is the one that caters to all of them.
In the beginning, there were 2 types of games, fast-paced action games of the arcades (Pong, Defender, Pac-Man), and slower strategic games (D&D on paper, Roguelike games on PC, point and click adventures, and others). Then the NES came along and catered to both of these markets, with fast-paced games like Mario and Mega Man, and slow RPGs and simulation games like Dragon Quest and Nobunaga's Ambition. It had something for everybody, and even had arcade ports and PC ports and re-releases.
Then the CD-ROM came along and offered full motion video, which created the next type of game, the cinematic game. These games could be combined with either or both of the previous types of games, and these new games became more like interactive movies (Resident Evil, Metal Gear Solid, Grand Theft Auto 3, etc.) The idea had been toyed with earlier, with the awesome cutscenes of Ninja Gaiden and others, but FMVs really let people go wild. The N64 games had some cutscenes, but couldn't compete with the CD-ROM. The PS1 and PS2 dominated the cinematic type of game, while still providing fast-paced action games and slower strategy/RPG/simulation games. So for this phase, Sony was catering to all 3 types of games while everybody else was playing catch-up with this new type of game. They had something for everybody, and even had arcade ports, PC ports, and re-releases of older NES and SNES games (like Final Fantasy and Mega Man anthologies).
Now the Wii has really exploded community/casual/social gaming. The idea had been around earlier, with World of WarCraft, Guitar Hero, and Dance Dance Revolution, but Wii Sports blew everything out of the water. Now Nintendo is catering to all 4 types of games, and still gets arcade ports, PC ports, PS2 ports, and remakes of older games, anthologies of older games, an entire Virtual Console, and it gets new cinematic games and new community/casual/social games. Everybody else is playing catch-up with this new type of game, while Nintendo has something for everybody.
For somebody to dethrone Nintendo, they need to either cater to all 4 markets more effectively than Nintendo, or popularize a 5th market with a 5th gaming philosophy.