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Forums - Microsoft - 360 DVD data limit is 6.8 GB

Zomb1337 said:
size of a game doesnt make it a good game just to let you know.....

Agreed, but it's a significant technically limiting factor for a HD console (just like devs also state).

It's not only that 360 games suffer from such limitations (just like not coming with a default harddrive, so devs can't rely on harddrive data caching), PS3 multi-platform games suffer from this as well indirectly.

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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MikeB said:
Zomb1337 said:
size of a game doesnt make it a good game just to let you know.....

Agreed, but it's a significant technically limiting factor for a HD console (just like devs also state).

It's not only that 360 games suffer from such limitations (just like not coming with a default harddrive, so devs can't rely on harddrive data caching), PS3 multi-platform games suffer from this as well indirectly.

In theory, yes.

Just as in theory, Xbox 360 titles suffer from the PS3's memory inefficiencies, and slower maximum disc read speeds.

 



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In theory, yes.

Just as in theory, Xbox 360 titles suffer from the PS3's memory inefficiencies, and slower maximum disc read speeds.


Actually the 360 benefits from the PS3 memory efficiencies. There are lots of dev quotes with regard to this, regarding SPU development. This is why code ported to the SPUs also run more efficiently on the PS3's PPU when kept compatible.

And physically, the PS3 system memory approach is more powerful as well. Seperate buses results in higher bandwidth, faster lower latency CPU ram, harddrive caching, etc.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
darklich13 said:
Hmm than why is Resident Evil 5 7.3 GB?

I just checked the charts, it's 6.8 GB.

Here's an extensive chart:

http://www.stripesonfire.com/nsc/

 



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

MikeB said:
@ starcraft


Actually the 360 benefits from the PS3 memory efficiencies. There are lots of dev quotes with regard to this, regarding SPU development. This is why code ported to the SPUs also run more efficiently on the PS3's PPU when kept compatible.

I am going to say this just once for all who may not have encountered Mike before.

There is no realistic eventuality in which a title developed primarily based on the PS3's structure then ported to the Xbox 360 will outperform one developed primarily developed on the Xbox 360.

What MikeB has written here is either a mistake or a lie, depending on how much intelligence and integrity you credit him with.

Given the number of times he has made this argument and been proven wrong, I'm going to guess it is a lie.

 



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That means it would take around 10 dvd to hold a 60 gig game.



vlad321 said:

And the PS3 has a total of 512 megs of memory. And the BluRay speeds are slower than what we had years ago. Rather weak.

wrong failbot

 



@ starcraft

Tomb Raider Underworld developer (the game is BTW 6.8 GB):

"asset-wise 360 was around first, so we made stuff keeping the 360 in mind first."

So the PS3 suffers here due to the 360.

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."

So the 360 benefits here due to the PS3.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales



 

MikeB said:
@ starcraft

Tomb Raider Underworld developer (the game is BTW 6.8 GB):

"asset-wise 360 was around first, so we made stuff keeping the 360 in mind first."

So the PS3 suffers here due to the 360.

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."

So the 360 benefits here due to the PS3.

You're blantantly misappropriating the developer's comments.  They are saying that assuming multiplatform development, it is better to develop first for the PS3 because it takes more effort to get the same amount out of it you cane easily get from the Xbox 360.  They are not for a moment implying that developing first for the Xbox 360 would result in poorer results than actually eventuated.

This is an attack on the PS3's programming difficulties.

Not to mention the fact that you're holding Tomb Raider up as a technical standard...

 



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