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MikeB said:
@ starcraft

Tomb Raider Underworld developer (the game is BTW 6.8 GB):

"asset-wise 360 was around first, so we made stuff keeping the 360 in mind first."

So the PS3 suffers here due to the 360.

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us)."

So the 360 benefits here due to the PS3.

You're blantantly misappropriating the developer's comments.  They are saying that assuming multiplatform development, it is better to develop first for the PS3 because it takes more effort to get the same amount out of it you cane easily get from the Xbox 360.  They are not for a moment implying that developing first for the Xbox 360 would result in poorer results than actually eventuated.

This is an attack on the PS3's programming difficulties.

Not to mention the fact that you're holding Tomb Raider up as a technical standard...

 



starcraft - Playing Games = FUN, Talking about Games = SERIOUS