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@ starcraft

In theory, yes.

Just as in theory, Xbox 360 titles suffer from the PS3's memory inefficiencies, and slower maximum disc read speeds.


Actually the 360 benefits from the PS3 memory efficiencies. There are lots of dev quotes with regard to this, regarding SPU development. This is why code ported to the SPUs also run more efficiently on the PS3's PPU when kept compatible.

And physically, the PS3 system memory approach is more powerful as well. Seperate buses results in higher bandwidth, faster lower latency CPU ram, harddrive caching, etc.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales