MikeB on 22 April 2009
@ starcraft
In theory, yes.
Just as in theory, Xbox 360 titles suffer from the PS3's memory inefficiencies, and slower maximum disc read speeds.
Just as in theory, Xbox 360 titles suffer from the PS3's memory inefficiencies, and slower maximum disc read speeds.
Actually the 360 benefits from the PS3 memory efficiencies. There are lots of dev quotes with regard to this, regarding SPU development. This is why code ported to the SPUs also run more efficiently on the PS3's PPU when kept compatible.
And physically, the PS3 system memory approach is more powerful as well. Seperate buses results in higher bandwidth, faster lower latency CPU ram, harddrive caching, etc.







