| MikeB said: @ starcraft Actually the 360 benefits from the PS3 memory efficiencies. There are lots of dev quotes with regard to this, regarding SPU development. This is why code ported to the SPUs also run more efficiently on the PS3's PPU when kept compatible. |
I am going to say this just once for all who may not have encountered Mike before.
There is no realistic eventuality in which a title developed primarily based on the PS3's structure then ported to the Xbox 360 will outperform one developed primarily developed on the Xbox 360.
What MikeB has written here is either a mistake or a lie, depending on how much intelligence and integrity you credit him with.
Given the number of times he has made this argument and been proven wrong, I'm going to guess it is a lie.
starcraft - Playing Games = FUN, Talking about Games = SERIOUS







