Esa-Petteri said:
blackstar said:
Esa-Petteri said:
theRepublic said: How about comparing similar games? The Conduit and Killzone 2 are both exclusive FPS that are supposed to push the limits of their respective consoles. Development costs on Killzone 2 has been estimated to be between 30 and 60 million dollars. The Conduit has been estimated at 10 million.
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How about some other games to compare? Gears of war had something like 10 million dollar development costs and the conduit costs the same. Red steel was more expensive than GoW. Since GoW is graphically impressive, we will have to assume that most of good looking hd games cost roughly the same as good looking wii games.
Before someone says something stupid, how much do you people think that licensing UT3-engine costs? 10-40 millions? ;)
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oh lord help us
how did u know ? can u provide a link plz?
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Sure thing mate.
http://www.google.com/search?hl=fi&q=gears+of+war+development+cost&btnG=Hae&meta=
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Yeah... that's not counting any work to the unreal engine. Including the improvements they made to the unreal engine while doing so.
It's a pitch for them to say "Hey use Unreal Engine".
"Rein acknowledged that $10 million is by no means cheap, "but didn't cost the crazy figures you hear other companies quoting of $20, $30 million." The budget does not include development costs of Epic's Unreal Engine 3, but this was not designed solely for Gears of War, plus the developer has saved money by outsourcing work to Epic Games China."
So yeah... if your willing to not count any work at all put forth to your product AND willing to outsource to people who will work for nothing.
So yeah... considering how expensive engine development is.... (That extra 10-20) There ya go.
Of course if you liscense from them you have to pay their liscensing fees per game plus like a 7-8 figure payout on top.