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Esa-Petteri said:
Kasz216 said:
Esa-Petteri said:
Kasz216 said:

Yeah... that's not counting any work to the unreal engine.  Including the improvements they made to the unreal engine while doing so.

It's a pitch for them to say "Hey use Unreal Engine".


"Rein acknowledged that $10 million is by no means cheap, "but didn't cost the crazy figures you hear other companies quoting of $20, $30 million." The budget does not include development costs of Epic's Unreal Engine 3, but this was not designed solely for Gears of War, plus the developer has saved money by outsourcing work to Epic Games China."

So yeah... if your willing to not count any work at all put forth to your product AND willing to outsource to people who will work for nothing.

So yeah... considering how expensive engine development is....  (That extra 10-20)  There ya go.

Of course if you liscense from them you have to pay their liscensing fees per game plus like a 7-8 figure payout on top.

Why would you count the development of UT3 engine to Gears of war dev costs? You surely know that UT3 engine is used on many other games too.

Do you know how much they outsourced? Since people in China work for free according to you, why there aren't more devs outsourcing there? Do you have some figures for salaries of those chinese coders?

 

Oh, so you are saying that an engine costs 10-20 million to make. Since engine has nothing to do with hd-graphics, isn't that the same price for wii game engines?

 

 

That's actually what Rein said.  You know.  The UT guy. 

Also... yeah the Engine does deal with graphics...

 

Ok, could you give me a link where he said that chinese coders work for free? How about where he said that UT3 dev costs should have been added to gears dev costs.

I actually meant that the engine costs are the same for wii/hd games. I don't think that models/artwork is done by the game engine. If I am wrong about that then my bad. :P

 

Chinese workers work for free?  The outsourced work to the chinese counted in the 10 million.

The Engine costs aren't the same for Wii/HD games.  HD engines are more expensive because the tools need to be more complicated.

Look at what the Unreal Engine does.

The whole "10 million development cost" was a marketing pitch.

In otherwords.  Liscense our game and after that it will cost you like 10 million to make a gears type game instead of the crazy 20-30 million other people are throwing out.

Read the first article in your google link.

http://www.videogamer.com/news/gears_of_war_has_cost_10_million_to_produce.html

Look around more and you'll see where he says "It doesn't have to cost that much if you liscense the engine from us."