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Kasz216 said:

Yeah... that's not counting any work to the unreal engine.  Including the improvements they made to the unreal engine while doing so.

It's a pitch for them to say "Hey use Unreal Engine".


"Rein acknowledged that $10 million is by no means cheap, "but didn't cost the crazy figures you hear other companies quoting of $20, $30 million." The budget does not include development costs of Epic's Unreal Engine 3, but this was not designed solely for Gears of War, plus the developer has saved money by outsourcing work to Epic Games China."

So yeah... if your willing to not count any work at all put forth to your product AND willing to outsource to people who will work for nothing.

So yeah... considering how expensive engine development is....  (That extra 10-20)  There ya go.

Of course if you liscense from them you have to pay their liscensing fees per game plus like a 7-8 figure payout on top.

Why would you count the development of UT3 engine to Gears of war dev costs? You surely know that UT3 engine is used on many other games too.

Do you know how much they outsourced? Since people in China work for free according to you, why there aren't more devs outsourcing there? Do you have some figures for salaries of those chinese coders?

 

Oh, so you are saying that an engine costs 10-20 million to make. Since engine has nothing to do with hd-graphics, isn't that the same price for wii game engines?