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Forums - Nintendo - The Official WiiWare, Virtual Console, and DSi Ware thread

noname2200 said:
Alright, WiiWare is now back up to speed. I'll be updating DSiWare next, then trying to retackle Virtual Console, before finally moving on to making this whole mess readable.

Which brings me to my next questions: first, what do you guys think of the format? Is it too big? Should I eliminate the shovelware games, and thus make this whole thread more of a "best of" type of thing? Doing this would allow me to do more with each title (including having a pic that's actually see-able...), but it would involve removing at least 4/5 of the titles. On the other hand, that might be a good thing, which is why I'm bringing this question up in the first place. Basically, would you prefer depth or width?

Second, I'm planning on adding "tables" later on that summarize which games are liked, which aren't, how much they cost, how many players they have, etc. Is that a good or bad idea?

Third, does anyone have any idea how to back up forum posts? I'd hate for the VC thing to happen again, especially since I have no idea what caused it.

Thanks in advance everyone, and let me know if you have any other comments or issues: this is just as much your thread as it is mine.

Since no one else has responded to this, I'll throw in my two cents.

I would prefer that you focus on the best titles.  I only have limited time, money, and space (until I get a SD card).  Plus, I already have some idea of what to avoid, and wading through it all to learn about the better stuff is a chore.  It probably also means I'm missing a few hidden gems, and since this is the place to let people know that they exist, it would be easier to just get rid of the crap.

The "tables" sound like a good idea.

Back up?  Hmm...post a duplicate somewhere else?

As for format, the single column looks a little sparse.  BengaBenga recently reformated this post of his, and I think it looks really good.  If you decide to cut the fat, and then add more info to the best games, the two column look may not be necessary though.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
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PC - Deep Rock Galactic (2020)

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I think you're right, and I'm glad to hear it: not only is it a bit less work, it should also clean this place up a lot. Even better, it means I won't have to re-do the entire VC section...thanks!



I like what you've done with it so far. Keep up the good work!



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Mobile - Yugioh Duel Links (2017)
Mobile - Super Mario Run (2017)
PC - Borderlands 2 (2012)
PC - Deep Rock Galactic (2020)

Amazing job, the first page looks beautiful!



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3DS Friend Code:   3480-2746-6289


Wii Friend Code: 4268-9719-1932-3069

Thanks guys!



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Brawl4life's mini-reviews:



Bomber Man Blast worth the purchase so many modes to play online with friends and offline. Still play it often its chaotic addicting fun . Cons: lag sometimes so when opponent gets bomb looks like they didn't get hit or delay bomb fire .

Tetris party another great wiiware game i recommend . Play that a lot too online not as robust. Has a nice ranking system friend code registration takes awhile. Supports wii balance board and up to 8 players multiplayer online. 2modes to play in ranking and friends item on/off. Online no lag well didn't experience ..takes couple mins to find ppl to play .

Onsalaught nice lil 4 player co-op fps 16 modes but a bit limited . Same enemies . Controls work pretty good .Still fun to play assault, boss fight, or defend base with couple buddies.



viewtiful_jon's mini-reviews:


World of Goo - Got this one due to all the hype surrounding it and its very unique look, The problem is the game itself is both very short and very easy the game mechanics work really well but the most interesting thing about the game is watching your balls collapse, when it comes to actually doing what your supposed to its kinda meh and not really captivating, Definatly the worst WiiWare game I own.

 

 

 

Dr Mario - Got this as I played a lot as a kid, probally more than Tetris but Im just not that interested in it as much as I was back then, I know its a fantastic game as It always was and this has the online added for more replayablity but for me it is not what I need, The Virus Buster part is very sucky. A good game but not one I was really interested in.

 

 

 

FFCC - Played this game tons, completed the thing 3 times, I love how you can continue to use the same adventures on multiple play throughs to really build up there stats and reading the reports is fun, I did notice that the town building aspect can take a back seat when you know how to make a half decent town you can skip most days after sending out the adventurer's. I really enjoyed this game, looking back It is actually very shallow but I didn't notice so much when playing and it was addictive.

 

 

 

Bubble Bobble - Didn't really like the Nes original but had so much fun on this, The reson being you can submitt your high score which I got addicted to, This also made me far better at the game than I was before and learned more about how items spawned. The graphics had a good update as they still look simular but as 3D objects and they didnt try to overclutter everything with bright backgrounds and other things that can ruin a remake, Also contains 100 new levels which are up to 4 player and a few new enemies. All the Levels can be played in 4 different Difficulty modes. And also there is Super modes for both the classic 100 and new 100 levels that start with harder enemies. For 600 Points this is fantastic value

The controls on Bubble Bobble to me seem a bit better than it was on the nes, That version I found sometimes I would do the almost vertical jumps far to often, this seems to allow you to get better jumps more often, There are a few annoyances like the pits on lvl19 now trap you which I seem to remember being able to get out of before, Also I cant work out how to kill the last enemy on LVL84 of the arrange mode as he is hidden in a pit I cant seem to get in. But overall its probally the best value to playtime game I have downloaded for WiiWare so far, The Mode which records the score gives you 10 continues to complete the game in your selected mode as opposed to infinite if your not recording your score online, This is the mode I got addicted to as I really wanted a top 30 score (which I now got on the local score boards) but is akward as if you use a continue it will reset your score and not record the score unless you giveup. But that to me just added to the fun did I want to complete the game or did I want to take the new high score.

It also has downloadable contents which I haven;t got 2 sets of 50 stages which they claim are harder and seems resonably priced at 200 for each set. But with the standard / Arrange and the option to play each with the harder enemies from the start as well as 4 difficulty modes I dont see myself ever needing this extra content.

 

 

 

Bomberman Blast - Was unsure if I should get this as I already own 93, But when I did and saw the customisation and the new stages avalible I was glad I did, Every thing you want to change can be, Items can be burnable or not, Set revenge on or off you can even Set how many of each item will appear on each stage (Imagine tons of bombs with no extra range or any other senario) There is also some great new items to mix with old ones and some fantasitc game modes to enjoy, My fav (not including the classic) Is a mode where you all fight over a crown, If you get blasted you lose it and whoever has it at the end will win the point. No single player adventure but who cares. I recommend this even if you own another Bomberman



All in all the only one I wouldn't recommend to people is World of Goo, And FFCC only if they like the look of it due to its higher points cost and slight lack of depth.



Gnizmo's in-depth reviews:



Bomberman Blast

The game is a fairly standard iteration of Bomberman with a few notable differences. If you are a fan of the series then you probably know exactly what to expect with this game and will not be disapointed. While the game does fiddle with the base formula, it never deviates too far away from the core experience of the Bomberman franchise. For those of you who are new it revolves around planting bombs to blow up blocks allowing you to gather power-ups. Ultimately you are attempting to trap your rivals behind one of your bombs and watch it explode on them. They have added a number of interesing variations on the base versus mode to keep veterans entertained, but if none of them tickle your fancy there is still the classic mode available. Still the game strays from the formula in a number of ways that are notable.

The most notable difference is that the game is strictly multi-player. While this does little to hurt the over-all experience of a bomberman title, I feel it is something that should be put out there immediately. The game supports both on-line and off-line multiplayer with up to 8 players per match in either mode. Using four Wiimotes and 4 Gamecube controllers allows you to get a fun, if not slightly hectic experience for the system locally. You can also leave the extra slots empty or fill them with AI controlled characters should you find yourself unable to enjoy the game with too few people.

Sadly the 8 player mechanics do not work so well this time around. It worked extremely well in the DS version due to both screens having a full map and allowing plenty of breathing room for the players. With 8 players on a standard map though you tend to start bumping into each other extremely early on. This leads to either avery short match due to people getting too each other very quickly, or a never ending match because all the blocks were destroyed before all the players could attack each other. The ability to limit the number of players helps tremendously though, so you can simply knock the player count down to a reasonable level.

The online works fairly well over-all. The match-making service is fairly quick if there are enough people, and will start early rather than waiting for a full boat and add more players to later rounds as it becomes needed. There is little lag, but there is still the curse of friend's codes should you want to play with people you know. There is nothing that especially stands out as great about the service, but there is also no real deficit in it either. All and all it is a solidonline experience.

If you are a fan of the series the game is definitely worth the $10 it costs to pick it up. For new comers it is a good and cheap way to try out a classic franchise that has an iteration on every video game system since the SNES, and significantly cheaper than many of those versions making it ideal as a first try. If you have never enjoyed the series though Bomberman Blast will probably not do anything to pull you in.




Mega Man 9

This game is hard. That is a fact that cannot be stressed enough. The game design takes a page from the NES era play book and gives you a game that will take you hours to beat simply because you have not yet memorized the patterns to the enemies. You will die a lot. You will find yourself frustrated on many levels, and wondering if the level designers secretly hate gamers. It is also one of the most fun games I have played in the last few years.

Mega Man 9 is a game designed to test your patience. Both in how long it will take you to get fed up and quit a level, and in the fact that blindly rushing through will get you killed very quickly. Taking the time to look around and see where enemies spawn, or where how long it takes a platform to disapear will make the levels much easier to beat. That is not to say it will be easy though. Learning the timing is far simpler than being able to act on it.

The levels themselves can be quite fun to complete once you start learning them. The tricks and abilities you must use to navigate the way to the boss fight continuously challenges without getting overly repetetive. While running through the parts of the level over and over to learn that new tricky sequence mid-way through the level can get a bit trying, the overall reward for beating the stage is well worth the effort put in. The game will constantly have you thinking of the best ways to use various weapons and abilities to try and get around the absolutely insane challenges some of the levels have. The game does an excellent job of striking a balance between extremely challenging and stupidly frustrating.

The boss fights this time around were done with the same loving disdain that the levels were designed with. If you have the bosses weakness you should be able to quickly kill him/her with very little difficulty. If you are missing the weapon of choice though you will have to quickly memorize the patterns to the bosses attacks in order to have any chance at victory. The weapons of choice are fairly easy to discern with a bit of thought, but sometimes it can be less than obvious. On a few rare occasions I found it easier to use a different weapon than the one the boss was supposed to be weak to, but it is hard to fault the game too much for that.

Ultimately this game plays a lot to nostalgia. Mega Man 9 is definitely a solid game that stands on its own, but new gamers might not be able to appreciate that at first. Unless you are used to the harsh brutality that was so common place in the days the franchise started there will be a rough period of adjustment. To those that remember those days fondly it will just be a period of time where you question when you started to suck so badly at video games. If you are patient, or are looking for a real challenge in a game this is a must buy. If you cannot stand the thought of running through a level several times in order to learn the timing of jumps, enemies, and ultimately a few lives on the boss then you might want to pass on it.



finnbar's mini-reviews


World of Goo
World of Goo is that title everyone was talking about but I always passed up for something else. That is until it was gifted to me, and I saw the light. The tight easy controls, the beautiful art, the emotion triggering music, and the witty comments by the sign painter all make this a must buy for all Wii owners. Best WW title I have played yet.

Defend your castle
Love this game! Years ago I used to play this game all the time on the pc and when it came to WW it was the first title I bought. The game is easy to learn and fun to play, great for when I have some friends over its awesome to play together. While it may get repetitive at times overall it’s a solid game for the price of $5.

FF:CC My life as a king
This is a great game offered on WW. There is lots of content that this game has to offer, from building your city, to sending your people on quests; it will keep you occupied for hours. The largest downfall however is that the game did get very repetitive near the end and I eventually just lost my want to play it. Still a great title for anyone who likes Sim City type game.



RPG_Fanatic's mini-reviews:



Lostwinds: I have a weakness for 2D platforming goodness. It has been a while since I last played the gme, so these impressions will be fuzzy. I enjoyed my time with the game, the music was soothing and the graphics colourful. The controls worked great and the wind powers allowed for some interesting puzzles and platforming. I would recommand this game to anyone who is looking for a fun, short platforming. Also, being able to use the wind to blow skirts was amusing.

Mega Man 9: I stil need to get around to beating this. This is definately an old school Mega man game, both in difficulty and presentation. I haven't tried any of the downloadable content, but the achievments and time attack modes add plenty of replay value. Good fo ranyone who is looking for a challenge.

Strongbad: I also have a weakness for Point and Click Adventurtes. Humour is definately big selling point for this series, and alot of the jokes will be lost if you haven't visited the Homestar runner website. The puzzles are never too complicated, and experimenting with all the items is fun, as is trying to collect everything. Good for people for are a fan of Strongbad.

Toki Tori: My personal favourite Wiiware game at the moment. The controls are simple, but the puzzles are well designed and can take alot of effort to figure out. The hard levels add extra challenge if the main game is too easy. Anyone looking for a good puzzle game should be downloading this.

Now for the games you reminded me to add to my list

Lit: Another interesting puzzle game. Finding ways to adjust light to create pathways is fun. I like how there are boss charactersd that are just like one big puzzle, though their moments can be confusing, and I died many times with no warning. I enjoyed the game, and rank it as one of the gems in the sea of Wiiware puzzle games.

Bubble Bobble Plus: I have mixed feeling about this game. On the one had, I loved Bubble bobble as a kid, and own it on the VC, and this Wiiware version mostly captures that magic, with new power-ups, items, etc. On the other hand, the game design can go from fun to extremely annoying to impossible. The way bubble hopping is hadled in this game makes it alomost impossible to bubble hop is confined spaces, which in some levels you are forced to start in. This makes completing the game extremely frustrating. With glaring flaws like this, it is hard to recommand this game, unless you are a huge bubble bobble fan.

FF IV: The after years: I haven't gotten to far in this game yet, but from what I played it is classic 16-bit RPG. It makes me feel like I downloaded a SNES RPG off the VC. Little adjustments to the FF IV system makes the experience better than before, but you should be prepared for constant random battles. Anyone who wants a to play a SNES style RPG should consider this.