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Forums - Gaming Discussion - OMG!!!CELL can do realtime RAYTRACING with just software!!!!

geez.............see teh power of THE CELL!!!! even without RSX .......CELL can do RAYCASTING and RAYTRACING with just the software!!!! unbelievable but true indeed http://www.ps3forums.com/showthread.php?t=61870 PLAYSTATION EDGE + RSX+ CELL = new HEAVENLY SWORD http://www.ninjatheory.com/forums/showthread.php?s=7879ae53c1ab1d7396a9f73e7e4edf7e&t=840 NOTE :- HEAVENLY SWORD and LAIR are both delayed due to massive graphical upgrades. After see LITTLE BIG PLANET i believe anything is achievable on the ps3 Comment by Barry Minor — March 8, 2007 @ 11:01 am To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/ this means that at certain tasks CELL is around 10 000x more powerful than a dual core INTEL CENTRINO. a certain task completed by CELL in 1/2 second. same task completed by CENTRINO (dual core ) in1 hour 8 minutes.......... This means we can obtain photorealism even without RSX.....CELL alone is capable of producing magic. http://www.gametomorrow.com/minor/barry/iRT-Sumary.pdf truely CELL is a monster http://www.gametomorrow.com/minor/barry/city_1080p.jpg ...this is done solely by CELL without RSX LINK TO THE MOVIE:- http://www.gametomorrow.com/minor/barry/city_iRT.mov



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Didn't you learn ANYTHING from getting banned? Jeez. I doubt Heavenly Sword and Lair are delayed due to massive graphical upgrades. Their being delayed because they can't get the bugs worked out of them.



Back from the dead, I'm afraid.

washimul, if you keep blasting this stuff in the titles and in your posts, you will get banned. There is no need for all the pointless CAPS and punctuation. your content in the post is fine...certainly interesting stuff...just tone it down a bit for the sake of our readers. I certainly like to hear about the latest PS3 findings...but "teh power of THE CELL" is not the way to present it.



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i have posted a new link to the video.........members please check it out



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OMG Washimul !!!! Do you even UNDERSTAND what you read ? I'd advise you to go take some classes in english reading and computing, so you at least understand what you read there. You're COMPLETELY off-base here ! What IBM did, is basically what I did in school for one of my projects, 10 years ago. The PS3 was just the "manager" in a distributed environment of machines (a renderfarm), made mostly of QS20 blades and PS3. Read this carefully : THE MAIN PS3 DID NOT RENDER ANYTHING in this experiment. That's basically a cluster of machines (QS20 and PS3) that did the rendering, so this is NOT ONE PS3 making the rendering. When you'll understand that, perhaps you will start to understand how you look like a moron for spouting such nonsense as "CELL is around 10 000x more powerful than a dual core INTEL CENTRINO". This gem alone is enough to know you don't have a clue about computing, processors or anything coming close to them. As for heavenly sword, what is the link between "PLAYSTATION EDGE + RSX+ CELL" and a screenshot of a Heavenly Sword cutscene ?



Real time raytracing has been done for awhile ... in fact I remember seeing a scene with 3 spheres moving over a plane that was running in real time on a Pentium 3 1GHz when I was in college Ray-tracking is one of those problems which is easily distributed and, if someone developed the correct hardware for it, you could have pretty advanced games being ray-traced today. Hypothetically speaking, you should be able to take 4 quad core CPUs and put them on a PCIe board with some memory ... you sould then be able to take 4 of these cards and attach them to a motherboard to create a "Ray-Tracing" System. With that done, I wouldn't be surprised if you could get a PC game from 1999 to 2000 to run on a system like this being rended using ray-tracing.



great sony, and great cell.......i can't wait play hs and lbp..... thanks washimul



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ookaze said: OMG Washimul !!!! Do you even UNDERSTAND what you read ? I'd advise you to go take some classes in english reading and computing, so you at least understand what you read there. You're COMPLETELY off-base here ! What IBM did, is basically what I did in school for one of my projects, 10 years ago. The PS3 was just the "manager" in a distributed environment of machines (a renderfarm), made mostly of QS20 blades and PS3. Read this carefully : THE MAIN PS3 DID NOT RENDER ANYTHING in this experiment. That's basically a cluster of machines (QS20 and PS3) that did the rendering, so this is NOT ONE PS3 making the rendering. When you'll understand that, perhaps you will start to understand how you look like a moron for spouting such nonsense as "CELL is around 10 000x more powerful than a dual core INTEL CENTRINO". This gem alone is enough to know you don't have a clue about computing, processors or anything coming close to them. As for heavenly sword, what is the link between "PLAYSTATION EDGE + RSX+ CELL" and a screenshot of a Heavenly Sword cutscene ?
Comment by Barry Minor — March 8, 2007 @ 11:01 am To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/ ps3 didnt render anything It is the CELL BE(same one used in ps3) which did RAYTRACING................pc cores could do raycasting (to a slight extent)...........this is the 1st time a PPC core could do real time RAYTRACING.



HappySqurriel said: Real time raytracing has been done for awhile ... in fact I remember seeing a scene with 3 spheres moving over a plane that was running in real time on a Pentium 3 1GHz when I was in college Ray-tracking is one of those problems which is easily distributed and, if someone developed the correct hardware for it, you could have pretty advanced games being ray-traced today. Hypothetically speaking, you should be able to take 4 quad core CPUs and put them on a PCIe board with some memory ... you sould then be able to take 4 of these cards and attach them to a motherboard to create a "Ray-Tracing" System. With that done, I wouldn't be surprised if you could get a PC game from 1999 to 2000 to run on a system like this being rended using ray-tracing.
REAL -TIME raytracing was never done before......RAYCASTING was done. CELL is 1000x more powerful than conventional pc cores.IF u havent looked at CELL benchmarks i could provide you with 100s of link. you wd need atleast 50 quad cores to do that. CELL on average is around 23x more powerful than a quad core amd/intel. http://www.cs.utk.edu/~dongarra/WEB-PAGES/SPRING-2007/Lect04b.pdf http://cag.csail.mit.edu/crg/papers/eichenberger05cell.pdf http://www.mc.com/literature/literature_files/Cell-Perf-Simple.pdf http://www.mc.com/literature/literature_files/CellPerfAndProg-3Nov06.pdf http://www.cs.berkeley.edu/~samw/projects/cell/EDGE06_abstract.pdf http://www.cs.berkeley.edu/~samw/projects/cell/LBLTalk.pdf NOTE :- with a mdified octopiler,EDGE and irt the performance boost could exceed 1000 in all case. ////////////////////////////////////////////////////////////////////////////////////////READ BELOW Comment by Barry Minor — March 8, 2007 @ 11:01 am To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/