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ookaze said: OMG Washimul !!!! Do you even UNDERSTAND what you read ? I'd advise you to go take some classes in english reading and computing, so you at least understand what you read there. You're COMPLETELY off-base here ! What IBM did, is basically what I did in school for one of my projects, 10 years ago. The PS3 was just the "manager" in a distributed environment of machines (a renderfarm), made mostly of QS20 blades and PS3. Read this carefully : THE MAIN PS3 DID NOT RENDER ANYTHING in this experiment. That's basically a cluster of machines (QS20 and PS3) that did the rendering, so this is NOT ONE PS3 making the rendering. When you'll understand that, perhaps you will start to understand how you look like a moron for spouting such nonsense as "CELL is around 10 000x more powerful than a dual core INTEL CENTRINO". This gem alone is enough to know you don't have a clue about computing, processors or anything coming close to them. As for heavenly sword, what is the link between "PLAYSTATION EDGE + RSX+ CELL" and a screenshot of a Heavenly Sword cutscene ?
Comment by Barry Minor — March 8, 2007 @ 11:01 am To put this render job in perspective I just ran one frame of this scene through 3dsMax’s default ray-tracer an it took my Centrino Duo (dual core x86) machine one hour eight minutes to render what Cell and the iRT renders in less than one half of a second. http://gametomorrow.com/blog/index.php/2007/03/07/cell-power-at-gdc-2007/ ps3 didnt render anything It is the CELL BE(same one used in ps3) which did RAYTRACING................pc cores could do raycasting (to a slight extent)...........this is the 1st time a PPC core could do real time RAYTRACING.