Arius Dion said: Well maybe because you use two platforms to compare to one. Also the game was lacking many things its HD counterpart(s) had. Never heard of a "relative failure" before for a platinum selling Wii game. |
You don't think the Wii should sell as much as the other two combined, given its marketshare, and the fact that PS360 games are easily made cross-platform, but PS3-Wii or 360-Wii games are not?
The cost of development, if far less on the Wii, justifies about half the attach rate (dev costs are supposedly cheaper, but other costs, like marketing and production, will not change, especially relative to per-unit revenue).. but it doesn't justify 1/8th, does it?
The OP is coming at this from the point of games as investments, not as simple "pass/fail" procedures. It looks like, from the numbers, that if you want to make a good investment on the Wii, you go casual, and think small per-project, whereas if you want to make a good investment on the PS360, you think big, and go with a hardcore shooter, action, or sports genre game.