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Forums - Gaming - iPhone: The decline of the protable games market?

scottie said:
Ok, a few things about that video you posted.

The video shown, is of a the game projected onto a big screen, then recorded with a video camera from a tripod... The video of Time Crisis is not. It is taken directly from the output of the console.

Second of all, I don't see how you think this comparison is going to favour you. The MG:touch game shows a highly detailed, highly realistic scene. Time Crisis on the other hand is more of an arcade style

Thirdly, MG:touch looks much better. Look at the textures in TC, horrible. Characters are blocky and also have bad textures.

MG:touch >>> TC

 

wow you must really know nothing of the games because it's so painfully obvious that the time crysis game is many many times more advanced then the mgs touch one and yet you keep refusing it. Do you have one ? is that why it's painful to accept it's inferiority as a gaming device ? (atleast in the case of this game)

News flash. Metal gear touch don't have models. It's pictures. Yes, like a photoalbum but with gifs.

 

Let me show you and cut completely down to basics so perhaps i might make you realise this. On the other hand concidering you've refused it until now, i'm not sure theres much to do about it actually. If you believe something so hardheaded I don't have the time to convince you. But heres for one last shot.

Here i made this to display the differences in tech:

(right click, view)

If you still want to argue this point after that, i'm frankly not sure what to say. Because i have tried explaining this too you to the best that i can be arsed to do. Frankly if you aren't convinced after this I don't care. Whatever man. Suit yourself. You can live in a dreamworld if you want to.



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NiKKoM said:
Cheebee said:
iPhone games are so casual, compared to most of them the whole slew of 'Babyz Partyz'-games on DS are hardcore. :p

F* You! We are way more hardcore then the DS, WII or PSP...

Do they have IDsoftware games? I don't think so... :)

(no need to embed this a third time)

 

I think it's safe to say that the IPhone controls don't work with FPS games, or any game that requires you to use more than two fingers at once.

Seriously. That was one of the stiffest ways to play Wolf3D I've ever seen.

 



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I don't think it will have any bigger effect than any other mobile phone. In reality, the mobile phones games market is quite big (well, depends on how "big" is determined, but bigger than people in general seem to think) and iPhone isn't a special device in the market. Growing processing power in the mobile phones and (semi)standard platforms like N-Gage 2 and iPhone, along with rising dev costs, may lead into more developement interest on phone platforms, but the real problem still remains, which is that people buy the devices for completely other purposes.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
I don't think it will have any bigger effect than any other mobile phone. In reality, the mobile phones games market is quite big (well, depends on how "big" is determined, but bigger than people in general seem to think) and iPhone isn't a special device in the market. Growing processing power in the mobile phones and (semi)standard platforms like N-Gage 2 and iPhone, along with rising dev costs, may lead into more developement interest on phone platforms, but the real problem still remains, which is that people buy the devices for completely other purposes.

 

A psphone would be clever for that. Because it's already obvious that what you are getting is both a phone and a gaming device.



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@Staude: Yes and no. How did the Cybershot phones do?

The problem is, that your device should be designed to make calls and type messages and the same interface should be used to play games. Touchscreen partially solves the problem, but it still has lots of downsides.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

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bdbdbd said:
@Staude: Yes and no. How did the Cybershot phones do?

The problem is, that your device should be designed to make calls and type messages and the same interface should be used to play games. Touchscreen partially solves the problem, but it still has lots of downsides.

 

Pretty well ? a lot of people i know has one. Including myself. K810i. Had it for almost 2 years now too. (very durable surprisngly. I've dropped it like 50 times and it still works like a charm XD)

 

well i think that you can work around the possible problems. Like making a psp 2 like device with a screen that sits on top of the keyboard when not used. Or perhaps you would be able to pull the dpad and the buttoms out from the sides. Who knows :p



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Hardware wise I think its safe to say the iPhone is DC and PSP like with a lot more ram. Most of the games are pretty simple right now. But hey thats what happens when a new platform evolves that is based on a 9 month SDK. Devs aren't likely to just jump on an unproven platform from the get go, and we all know good games take a while to make. Still I think games like Brothers in Arms, and especially Hero of Sparta show that the system is certainly capable of running PSP/DS quality games. So far the best games have been the ones that take advantage of the unique HW and if done properly that can create a very interactive experience. Only time will tell what will happen with this platform. But I think we can all agree this is the first real mobile phone challenger.



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I have my own company doing iPhone software, so you may want to take anything I say about it with a grain of salt. I do not think for a moment that iPhone would be bad for the gaming market. In fact, as has been noted, it is expanding the market, not really taking away from the existing DS or PSP market. It might have an impact on the cell phone gaming market, but even that remains to be seen.

About the quality and depth of games on the device: sure, it is mostly über-casual games done in a few weeks, with very low production values and little content. There are some exceptions, and it is likely that more will follow. I once again remind everybody that the SDK for iPhone has been available for about a year, and very few major devs and/or publishers were onboard from day 1. That being said, I belive that the iPhone (and perhaps cell phone market as a whole) is quite different from dedicated gaming devices. Also, the market is less inclined to pay "full" price for the games, so the economical aspects of the platform seem to strongly favor smaller games with lower production values. It remains to be seen how the new in-app purchases coming this summer will affect things, but hopefully they will enable bigger and better games with more content to be made.

Hardwarewise the Iphone platform is challenging, and the best practices for game UI design have not yet emerged. It is quite clear that some types of games will be nearly impossible to make properly (for example imagine Virtua Fighter or any other fighting game with complex button combinations), but for some other genres the touch screen and accelerometer can be actually better than for example PSP controls. Regarding the available memory I belive the PSP and iPhone are about on par: the iPhone OS is quite a memory hog, but then again it is a multipurpose OS.

I very strongly believe that as a device, the iPhone (and iPod Touch) has the potential to deliver just as engaging and deep games as PSP and DS, but it might be that the market is not yet mature enough to support such games.



@Staude: I actually asked since i don't really know. I have the impression that it haven't done well, or atleast nobody is marketing them.

If someone invents the solution, the matter could be different. Nintendo found a good one with DS that fits the purpose.
The reason why i mentioned touchscreen as a partial solution is, that so far market has been rejecting all complex solutions and touchscreen is a simple one.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.

bdbdbd said:
@Staude: I actually asked since i don't really know. I have the impression that it haven't done well, or atleast nobody is marketing them.

If someone invents the solution, the matter could be different. Nintendo found a good one with DS that fits the purpose.
The reason why i mentioned touchscreen as a partial solution is, that so far market has been rejecting all complex solutions and touchscreen is a simple one.

 

Well.. it does have tv ads here (atleast it did last time i watched tv) so it's probably different for different areas ? I presume.

 

Anyways yeah touchscreen is always a good feature. I hope sony throws it in the psp2.



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