Shadowblind said:
Khuutra said:
If that's the case then you have no justification for not putting Gears or Gears 2 on here.
I understand enjoying cele-shading. Some really beautiful games are cel-shaded. Wind Waker, Viewtiful Joe, Prince of Persia, Jet Set Radio. These are all beautiful games because of their distinctive styles and their unique art directions.
Vesperia is neither distinctive nor unique.
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I don't have justification? I could just as easily say that its my matter of opinion, but thats not what I;m going for. I fail to see Gears' art direction as anywahere close to Bioshock's. My reason for omitting Gears primarily, is that it is all destruction and decay. However, if I found that it has such an impressive and unique art direction like Bioshock or Mass Effect, I would have added it to this list anyway. It doesn;t have a bad art direction, but I;m afraid it simply isn't an impressive enough artistic styling to me to include in the top 5.
Again, I consider Vesperia both unique and distinctive, in that it recaptures the feel of what is essentially an anime with its style of graphics and models. To me, its the height of Cell shading, and how its style endears me to it like no other game has. Though now I'm interested, with the exception of Valkyria chronicles, what game shares this similar anime inspired style? And Eternal Sonata didn't seem to have so much an anime inspiration as much as simply cell-shaded graphics.
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You can't keep dancing around the definition of "beautiful". You shift between interpreting it as meaning graphically impressive, emotionally touching, and how aesthetically appealing a game was to your own preferences. Look, you can't have it both ways: either gauge beauty aesthetically or gauge it technically. This list has so much of your personal bias brough into the list (which is practically inevitable when making a list like this) that it makes arguing (or even reacting to) it fairly pointless: we would just be attempting to recolor your opinions with our own.
However, you titled this thread "Top 5 Most Beautiful" which implies a certain level of objectiveness, kind of swinging the definition of beaty as used here, to mean technically impressive coupled with engaging art direction. Defined like this, you can't honestly try to leave Gears off of this list. Your logic in doing so is that any beauty it has is completely smothered by the games inescapable atmosphere of destruction and waste. This argument is grounded in nothing but your personal interpretation of beautiful--which, again, makes this list seem like it is sentiment more than merit based.
As long as this list is truly meant to be the 360's top 5 most beautiful games, Gears belongs on it. If you want to leave it off completely, than I think that this list should be retitled as "The 5 360 games most beautiful to me" or something like that.