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Khuutra said:
Shadowblind said:

Again, I consider Vesperia both unique and distinctive, in that it recaptures the feel of what is essentially an anime with its style of graphics and models. To me, its the height of Cell shading, and how its style endears me to it like no other game has. Though now I'm interested, with the exception of Valkyria chronicles, what game shares this similar anime inspired style? And Eternal Sonata didn't seem to have so much an anime inspiration as much as simply cell-shaded graphics.

Every other Tales in 3-D shares the same graphical style and art direction. There is nothing unique about it.

Tales of Vesperia is part of that series. Its series is unique in itself, and thus unlike any other series, thus Tales of Vesperia has a unique graphical style and art direction. Saying otherwise simply because its a part of a series is also saying that Mass Effect, gears, Uncharted, etc. dont have unique styles because other games in their series have them too. But even then...

Not really. I divide Tales games into two groups; the Symphonia groupd and the Abyss group. The Abyss graoup looks like this:

Although its not realistic, its much more similar to a realistic attempt on the game's graphical style then one of a cartoony style like Vesperia, which is more like this:

The distinction is made mainly by whether or not its cell-shaded, but to me, cell-shading can make a world of difference on whether or not a game looks good.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.