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Forums - Nintendo - Mad World, WTF happened!?!?!?!

mrkk said:
I was saying for months that people looking to Madworld to see how "hardcore" games can perform on Wii were deluding themselves. As many people have said here, this is a niche title. It's too weird to be a massive seller, and it's not very deep either.

Original games that break from the norm usually don't sell very well on any console. Don't try to pretend that Madworld would be selling a lot better on PS360 - it wouldn't. Madworld is not what most people have in mind when they ask for "hardcore" titles on the Wii.

"Hardcore" has a very narrow definition these days. To me, it seems to describe a conventional game in a conventional genre with some sort of depth to its story and/or gameplay an preferably of an established franchise.

Look at Red Steel - it sold over a million being an unknown franchise and not very good at all. Why? Because it's something normal - a FPS with a cliched story. That's what people want.

The "hardcore" gamers ain't hardcore at all, IMO.

 

This game looks like it had a very small dev team and a very short dev time.  If they spent more then 3 million to make the game then I'd like to know where that money went to because I really don't see anything that would have taken a long time to do.

I really don't get the whole hardcore label at all.  I've been gaming a really long time and happen to like a very wide variety of games.  Why do people have to label the games they play as hardcore yet any game could be played hardcore.  Games like Raving Rabbids get labeled casual yet most casual gamers couldn't complete the entire game and would get frustrated while trying to come to grips with some of the levels.  My brother called me up to complain about this just last week when he tried to play the game with some of his friends.

Why not label a game by the genre it's in?  Instead of saying the Wii needs hardcore games, why not say that the Wii needs FPS's or more RPG's or what not.  If a developer really wants to use a game as a model to build on, they should look at like wise game sales on a platform or like wise quality and marketability.  This entire hardcore and casual moniker that people throw around is such BS.  If I'm not as hardcore a gamer as they get then there is something wrong.  My game collection extends far further then these people putting labels on games.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

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DarkNight_DS said:
I picked it up today at Walmart in Canada for 39.99$. I thought I'd give it a try and see what the fuss is all about. I played it for about 10 minutes. So far I've found the camera to be quite infuriating and the graphics (though good in style) lack the polish that would have made the game that much better. For example, the characters you talk to in the game in cut scenes are static images yet they show the main character moving and talking. What's with that? And that load screen they use is ultra pathetic. Is that the best the art team could come up with? I'm also not liking the major aliasing. No More heroes also had a lot of aliasing but it didn't bother me as much. The black and white style makes the aliasing stand out that much more.

So far my opinion of the first 10 minutes is that the game came out half baked. It could have been much better had it been refined for another 6 months and they should have hired more competant camera animators.

Also, the lock on system is broken.....

I have yet to see anything in the game that couldn't have been done with full color and texturing on the Wii so far. I have a feeling the black and white artwork was used to cut costs and not for performance reasons.

 

The cut scenes are supposed to mimic a comic book. Sin City, and probably a Steranko comic or two, serve as the main inspirations for this game.

The only problem I've got with the lock on is that it takes a second of holding to lock on. Beyond that, it works fine for me.

 



 

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DarkNight_DS said:
Ya I don't get the whole underperforming thing though since most every store in my area doesn't have a copy of the game. I grabbed the last copy from Walmart and it looked like they must have gotten at least 10 copies in. So, maybe the price drop worked and maybe it might sell well at it's new price point.

If the game was released for the 360 or the PS3 it would have only gotten about a 7/10 and most everyone would have avoided buying it. My reasons are as follows:

- The game would have gotten online if it was for the HD consoles or it would have gotten panned for not having it. Why is it acceptable not to have online in a Wii game? A coop mode and deathmatch etc would have been added for the HD consoles

- Bad Camera

- Obviously cheap production values with cut scenes

- Poor control layout. Why is the jump button mapped to Z? Yes I believe there is an option to change this but why should I have to?

Poor control layout that you can change if you want to? Why are you complaining?

 



 

http://www.shanepeters.com/

http://shanepeters.deviantart.com/

Achievement is its own reward, pride only obscures.

HATING OPHELIA- Coming soon from Markosia Comics!

Shanobi said:
DarkNight_DS said:
I picked it up today at Walmart in Canada for 39.99$. I thought I'd give it a try and see what the fuss is all about. I played it for about 10 minutes. So far I've found the camera to be quite infuriating and the graphics (though good in style) lack the polish that would have made the game that much better. For example, the characters you talk to in the game in cut scenes are static images yet they show the main character moving and talking. What's with that? And that load screen they use is ultra pathetic. Is that the best the art team could come up with? I'm also not liking the major aliasing. No More heroes also had a lot of aliasing but it didn't bother me as much. The black and white style makes the aliasing stand out that much more.

So far my opinion of the first 10 minutes is that the game came out half baked. It could have been much better had it been refined for another 6 months and they should have hired more competant camera animators.

Also, the lock on system is broken.....

I have yet to see anything in the game that couldn't have been done with full color and texturing on the Wii so far. I have a feeling the black and white artwork was used to cut costs and not for performance reasons.

 

The cut scenes are supposed to mimic a comic book. Sin City, and probably a Steranko comic or two, serve as the main inspirations for this game.

The only problem I've got with the lock on is that it takes a second of holding to lock on. Beyond that, it works fine for me.

 

The opening cut scene was the only one I'd seen up to that point and it wasn't very well done.  The one's I've seen since have been better.  It's as if they tacked the opening on at the end of development or they made it very early on and never updated it.  Either way that cut scene at the beginning was poorly done.

The lock on only half works.  I push the button and the camera will move to that enemy only if I walk in his direction.  It's exteremely annoying to fight a boss when he runs right behind you because there is no easy way to turn yourself around.

I haven't remapped the jump yet as it's pretty well useless anyway.  The only jump I had to do was on the first stage.

 



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.