Yes, Killzone 2 was totally supposed to kill Halo. That's why it came out a yearand a half after Halo 3.
*Sigh*
I don't even want to dignify people when they bring up unrealistic expectations, so I won't. I'm done here.
Yes, Killzone 2 was totally supposed to kill Halo. That's why it came out a yearand a half after Halo 3.
*Sigh*
I don't even want to dignify people when they bring up unrealistic expectations, so I won't. I'm done here.
Frankly Killzone 2 is not a Halo killer. If Halo didn't set a benchmark in FPSs and online play there probably wouldn't even be a Killzone 2. This is a dumb discussion I don't know why anyone gives a shit.
| mjc2021 said: Frankly Killzone 2 is not a Halo killer. If Halo didn't set a benchmark in FPSs and online play there probably wouldn't even be a Killzone 2. This is a dumb discussion I don't know why anyone gives a shit. |
I don't know my FPS history too well, but I believe that Half Life 2 set the benchmark for FPS and Team Fortress set it for online. Also games like Quake and Unreal tournament. Halo did bring these concepts to the consoles, however, so it can be credited for that.
Senlis said:
I don't know my FPS history too well, but I believe that Half Life 2 set the benchmark for FPS and Team Fortress set it for online. Also games like Quake and Unreal tournament. Halo did bring these concepts to the consoles, however, so it can be credited for that.
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Halo did regenerating health, which is in just about every FPS now. I'd also say Halo is the main reason why vehicle sections are virtually required in FPS games, if it wasn't one of the first to do it, then it was certainly the one to popularize it.
Quake was really the title that set the bar for online games. The Team Fortress style of class based play has seen a bit of a recent resurgence, but it wasn't that prevenlant up until a few years ago. Of all the Half-Life mods, Counter Strike did the most, such as a two weapon limit (something halo helped to popularize as well)
Of course Halos biggest impact is in the footprint its left on console multiplayer, not just online but LAN as well.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"
| kowenicki said: just for balance... Neither gears, kz2 or cod are halo "killers".... its just so huge... almost a cult now, the online stats are insane. I doubt anything will "kill" halo. |
call of duty 4 says hello!
sieanr said:
Halo did regenerating health, which is in just about every FPS now. I'd also say Halo is the main reason why vehicle sections are virtually required in FPS games, if it wasn't one of the first to do it, then it was certainly the one to popularize it. Quake was really the title that set the bar for online games. The Team Fortress style of class based play has seen a bit of a recent resurgence, but it wasn't that prevenlant up until a few years ago. Of all the Half-Life mods, Counter Strike did the most, such as a two weapon limit (something halo helped to popularize as well) Of course Halos biggest impact is in the footprint its left on console multiplayer, not just online but LAN as well. |
Regenerating health is not necessarily a good thing for a single player FPS. I liked it better when damage actually meant something vs how you just "shake it off" nowadays.
Half life 2 had vehicles. Mostly cars with miniguns attached to them 
But those are just a couple comments I had. I agree with your post.
| Maynard_Tool said: CoD will never kill halo >_> |
By the term "kill" when refering to this... people mean by either quality or sales.
CoD4 killed Halo on both.
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looking nice doesn't equal quality ...
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