sieanr said:
Halo did regenerating health, which is in just about every FPS now. I'd also say Halo is the main reason why vehicle sections are virtually required in FPS games, if it wasn't one of the first to do it, then it was certainly the one to popularize it. Quake was really the title that set the bar for online games. The Team Fortress style of class based play has seen a bit of a recent resurgence, but it wasn't that prevenlant up until a few years ago. Of all the Half-Life mods, Counter Strike did the most, such as a two weapon limit (something halo helped to popularize as well) Of course Halos biggest impact is in the footprint its left on console multiplayer, not just online but LAN as well. |
Regenerating health is not necessarily a good thing for a single player FPS. I liked it better when damage actually meant something vs how you just "shake it off" nowadays.
Half life 2 had vehicles. Mostly cars with miniguns attached to them 
But those are just a couple comments I had. I agree with your post.







