Senlis said:
I don't know my FPS history too well, but I believe that Half Life 2 set the benchmark for FPS and Team Fortress set it for online. Also games like Quake and Unreal tournament. Halo did bring these concepts to the consoles, however, so it can be credited for that.
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Halo did regenerating health, which is in just about every FPS now. I'd also say Halo is the main reason why vehicle sections are virtually required in FPS games, if it wasn't one of the first to do it, then it was certainly the one to popularize it.
Quake was really the title that set the bar for online games. The Team Fortress style of class based play has seen a bit of a recent resurgence, but it wasn't that prevenlant up until a few years ago. Of all the Half-Life mods, Counter Strike did the most, such as a two weapon limit (something halo helped to popularize as well)
Of course Halos biggest impact is in the footprint its left on console multiplayer, not just online but LAN as well.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"







