BIZ: From a hardcore versus casual perspective, do the casual games need to get more marketing behind them because those people aren't paying attention to the gaming industry the way the hardcore folks are?
TK: Each target needs its own special marketing campaign, like what we do for the next Splinter Cell... the irony is, yes I can get those guys with PR, but if I want to elevate that title and bring it to the mainstream, I have to get beyond the enthusiast press and create a media driven message on TV. When I'm marketing an Imagine game, the girls are less inclined to reading the press and there aren't a lot of sites centering around girls' video games, but they are watching TV, like on Saturday morning, and there are magazines that they use. So yes, I can go into that market with media dollars and I play heavy in retail because retail is very important for girl oriented games because a lot of customers are going to the store not quite sure what they want to buy. Retail marketing for titles is also there, but it's also very expensive, but on Splinter Cell, the irony is that you're selling these games to 18- to 34-year-old males, the most expensive media market to break into, so I have to spend more anyway to sell games to those guys because less and less they're on [broadcast] TV; they're watching a lot of cable programs so they're fragmented, so I'm not saving money by doing core games. I spend just as much on 'M' titles as I do on anything. Those games are more expensive to make as well, so you need to make sure you sell that game properly.
This seems to refute an argument I've seen asserted a lot on these boards: That marketing a casual game is more expensive than marketing a core game. He does seem to suggest that marketing a casual game isn't especially cheaper than a core game, so marketing might represent a larger proportion of overall game cost compared to development (eg, if a casual game has 1/4 the development cost of a core game, it might have 1/2 the marketing cost).
It's a useful insight into videogame marketing, even if it is a little vague. Ubisoft targets its demographics with more pinpoint accuracy than any other publisher I've seen.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.









